• Photo of Trace Effects

    A collaborative English language video game experience for students ages 12-16. Learn English and explore American culture through puzzles, games, and adventures in an interactive world.

  • Photo of group of students with Trace Effects cut out
    See the Results!

    There were over 400 votes in a competitive Trace Travels photo contest. See the results and watch a video to see where Trace traveled!

  • Photo of Trace Effects
    Video

    Learn more about Trace Effects and see action shots from inside the game in this video.

Trace Effects

A video game for learning American English and culture

If you would like access to a hard copy of the materials, please contact your Regional English Language Office. You can find the contact information here: http://americanenglish.state.gov/support-near-you-regional-english-language-officer-relo.

This innovative language learning video game will complement students’ classroom English language instruction through interactive 3-D multimedia learning adventures. Trace Effects is geared for players aged 12-16..

Gamers interact and solve puzzles in a virtual world filled with diverse English-speaking characters. In the game, students take a dynamic journey through the United States, traveling to cultural locations like Kansas, New Orleans, the Grand Canyon, New York City, San Francisco, and Washington, D.C.

Who is Trace?
Trace, the main character, is a university student from the year 2045 who has accidentally traveled back in time to the present. In order to get home, he must complete a challenging mission to change the future for the better by helping six different young people accomplish great things and have a positive impact on the future.

Game Themes
Geared toward young people, Trace Effects exposes users to American society and explores themes related to entrepreneurship, community activism, empowering women, science and innovation,environmental conservation, and conflict resolution.

Game Features

  • 7 chapters of game play
  • 28 practice activities
  • 4 multi-player practice activities
  • Comprehensive teacher and student
    manuals
  • 7 graphic novels for extension activities
  • Point-based scoring system
  • American English dictionary
    integration
  • Offline play option through a DVD
  • Mobile App for smart phones
  • Social media connectivity