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For English Language Teachers Around the World
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339 Results Match Your Criteria
  1. Teacher Resources

    In: English Teaching Forum 2002 (Volume 40, Number 1) Format(s): Text
    Information about four resource books is provided. The first, “Film,” contains 68 games and activities based on films, each designed for students at various levels of proficiency. The second, “Imaginative Project,” includes project work and lesson plans for 11 to 17 year olds. The third, "Teaching English to Speakers of Other Languages,” is a reference that contains 30 chapters on current topics about language teaching. Lastly, “American Roots” provides various readings on U.S. cultural history as well as various intermediate level exercises on the topic.
  2. English Teaching Forum 2002, Volume 40, Number 2

    Format(s): Text
    Brain-based research and language teaching, language and literature, conversation using trivia, language anxiety, and vocabulary practice games are among the articles in this issue of ET Forum.
  3. Keeping Discipline in the Classroom

    In: English Teaching Forum 2004, Volume 42, Issue 3 Format(s): Text
    This article discusses the challenges of keeping order in the classroom and provides suggestions for fostering an environment of mutual respect. The article looks at what students expect of teachers as well as temporary games and long-term strategies that students use to take control from the teacher. Some practical solutions to discipline problems include keeping students’ attention, establishing clear rules together, and addressing discipline problems by using nonverbal and verbal cues before reacting to the problem.
  4. Quick Start Guide

    In: Trace Effects Teacher's Manual Format(s): Text
    The Trace Effects Quick Start Guide instructs teachers and players on how to play Trace Effects, the exciting, collaborative English language learning game developed by the Department of State. The guide provides information on logging in, gameplay, and installing the Trace Effects DVD for use in home and lab environments.
  5. Word Salad: Vocabulary Reinforcement for Kinesthetic and Visual Learners

    In: English Teaching Forum 2020, Volume 58, Number 3 Format(s): Text, Video
    This fast-moving game, played in teams, has three rounds; each round gives learners a different way to review and recall recently learned vocabulary.
  6. Dynamic Ways to Increase Student-to-Student Interaction

    In: American English Webinars Format(s): Text
    This session, “Dynamic Ways to Increase Student-to-Student Interaction,” explores options for promoting student-to-student interaction in the EFL classroom through a variety of exciting, easy-to-adapt games and activities. By the end of the session, participants will be able to create more energizing and engaging lessons that motivate students and increase their confidence, regardless of class size or level!
  7. Vocabulary Jigsaw Review

    In: English Teaching Forum 2022, Volume 60, Number 3 Format(s): Text
    The authors present a step-by-step guide to playing this group-based, interactive game in which learners use clues to find previously studied vocabulary. The game can be played with advanced-beginner learners and can be adapted for more-advanced learners.
  8. Reported Speech - Trace Effects

    In: Teacher's Corner: Reported Speech Format(s): Text
    Many students like learning games, and you can use them for teaching English. This week’s Teacher’s Corner shows you how to use the game Trace Effects with your students to practice reported speech.
  9. Football: Action on the Gridiron

    In: English Teaching Forum 2010, Volume 48, Number 4 Format(s): Text
    This issue features an in-depth article on the history, mechanics, gameplay, culture, and appeal of American football as well as a piece on America's yearly big event (the Super Bowl). There are powerful, dynamic sports photographs and descriptive, numbers-based explanations of how to play. The historical context reveals that football is not purely an American creation. A discussion of current-day football describes it as an event instead of just a game. A vocabulary section is also included so that students can learn how to 'talk football.'
  10. English Teaching Forum 2024, Volume 62, Number 1

    Format(s): Text
    Find suggestions for incorporating board games productively in your classes, no matter what level you teach or how large your classes are—and find four new Activate games, too! Also get ideas for using QAR to promote reading engagement and comprehension … getting students to retell stories by creating texts/tweets in their own words … using the Seven Wonders for project-based learning … and stimulating learning with vertical game boards.

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U.S. Department of State
Bureau of Educational and Cultural Affairs
Under Secretary for Public Diplomacy and Public Affairs
For English Language Teachers Around the World

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