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  1. Activate Games for Learning American English: Board Games

    Format(s): Text
    Activate Games for Learning American English is a collection of games for the language classroom. The board games offer interactive English language practice in a learner-centered, low-stress environment.
  2. English Teaching Forum 2024, Volume 62, Number 4

    Format(s): Text
    Among the topics in this issue: helping students make connections between the texts they read and their lives … awareness of and use of inclusive language … improving English proficiency in professional training … describing objects in a fun, interactive way … practicing speaking through collaboration and scaffolding … a vibrant teacher and school in northern Senegal … and much more.
  3. Teaching English for and with Communities

    In: English Teaching Forum 2008, Volume 46, Number 3 Format(s): Text
    This article is a reflection of English teaching in Chiclayo, Peru, at a not-for-profit cultural center. It starts with a brief explanation of the authors’ desire to help transform the community through English teaching. The article then explains the concept of civic education and offers a three-tiered approach that has been designed to help the community: Chiclayo reads, summer institute for k-12 English teachers, and the advanced curriculum. The implementation and results of the projects are discussed.
  4. Smithsonian for Educators

    Format(s): Website
    Links to educator pages from the Smithsonian museums such as the American Art Museum and the Portrait Gallery.
  5. Lesson Plan: Going Green

    In: English Teaching Forum 2007, Volume 45, Number 4 Format(s): Text
    The lesson plan, “Going Green,” allows students to develop research and problem-solving skills on the theme of environmental conservation. The lesson includes a glossary of environmental terms. It uses a learner-centered approach as learners work in groups to determine their topic, the vocabulary they want to learn, how to collect information, how to report it (qualitatively or quantitatively), and what action to take based on the results. Students report their findings and action plan in a poster presentation. Creative writing, a debate, or a "green fair" are optional extensions.
  6. Story 8: A Gateway to Success

    In: Why English? Comics for the Classroom Format(s): MP3, Text
    The stories in Why English? Comics for the Classroom – written by teenagers and young adults – will appeal to learners of all ages. These stories provide an enjoyable opportunity to increase vocabulary, reading comprehension, listening, speaking, and writing.
  7. Story 16: Friki

    In: Why English? Comics for the Classroom Format(s): MP3, Text
    The stories in Why English? Comics for the Classroom – written by teenagers and young adults – will appeal to learners of all ages. These stories provide an enjoyable opportunity to increase vocabulary, reading comprehension, listening, speaking, and writing.
  8. Formative Assessments: Part 2

    In: Teacher's Corner: Collecting and Using Data Format(s): Text
    This week’s Teacher’s Corner discusses three additional types of formative assessments as well as how to use assessment data to have the greatest positive impact on student learning.
  9. Reader's Guide

    In: English Teaching Forum 2016, Volume 54, Number 3 Format(s): Text
    This guide is designed to enrich your reading of the articles in this issue.
  10. Vocabulary Games: More than Just Wordplay

    In: English Teaching Forum 2016, Volume 54, Number 4 Format(s): Text
    This article presents five games for introducing or reviewing vocabulary along with a matrix that teachers can use to evaluate the types of word knowledge that is practiced in the vocabulary games their students play.

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Bureau of Educational and Cultural Affairs
Under Secretary for Public Diplomacy and Public Affairs
For English Language Teachers Around the World

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