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1795 Results Match Your Criteria
  1. Picture This – Guess Which Challenge

    In: Activate Games for Learning American English: Picture This Format(s): Text
    In Guess Which Challenge, students create sentences that use one of the words on a Picture This card.
  2. Trend 3 - Digital Game Based Learning (DGBL)

    In: Teacher's Corner: Education Trends and Issues in the World Today Format(s): Text
    In this week’s Teacher’s Corner, we will explore ways we can take advantage of video games for the language classroom even when we do not play video games ourselves.
  3. Activate: Games for Learning American English

    Format(s): Text
    Are you looking for fun, meaningful activities to use in your classroom? Check out these board games! Game themes require students to produce certain types of expressions, so they practice a variety of vocabulary, grammatical patterns, and functional meanings.
  4. Classroom Activities

    In: English Teaching Forum 2011, Volume 49, Number 4 Format(s): Text
    This section presents three stand-alone learning activities related to the theme of bowling. A game for upper beginners is useful for sentence formation and vocabulary review on any topic. Intermediate learners can practice with imperatives by giving and following instructions on how to bowl. The final activity asks intermediate learners to engage in focused listening or reading. Extension possibilities are included for each of the three activities.
  5. Classroom Activities

    In: English Teaching Forum 2012, Volume 50, Number 4 Format(s): Text
    This section presents two stand-alone language-learning activities with an autumn theme. 1. “How Are You, Jack-o-lantern?” is designed for students at the Upper Beginner level and can be used to build vocabulary related to emotions and encourage conversations based on them. 2.”The Incredible Shrinking Dialogue,” for students at the Upper Intermediate level and above, teaches students to analyze a text to find the most important ideas and gives students practice in paraphrasing, speaking, and performing.
  6. Integrating Indigenous Cultures into English Language Teaching

    In: English Teaching Forum 2009, Volume 47, Number 1 Format(s): Text
    The authors present a variety of EFL lesson plans focused on various cultures of the world (e.g., Bantu storytelling, Maori tattoos, Native American star quilts). Teachers are encouraged to help students connect with their own cultures to keep them alive.
  7. Student-Produced Video: Two Approaches

    In: English Teaching Forum 2008, Volume 46, Number 2 Format(s): Text
    This article introduces the idea of using video production to engage second language learners in learner-centered, project-based learning activities to motivate them to learn and participate through writing, directing, acting in, and editing a movie. The authors describe two projects. In the first project, four pairs of students each created a three-minute film. In the second project, all eight students worked together to create one long movie. The advantages and disadvantages of both approaches were discussed.
  8. Guess What?- You Don't Say

    In: Activate Games for Learning English - Guess What? Format(s): Text
    "You Don’t Say" is a game that encourages students to use alternative sentences and descriptions as they describe a topic without saying certain words – an excellent activity for vocabulary and fluency practice.
  9. Word Bricks-Sentence Boundaries

    In: Activate: Games for Learning American English - Word Bricks Format(s): Text
    Use Word Bricks to help your students practice sentence patterns. In the game Sentence Boundaries, teams compete to complete five sentence patterns using the Word Bricks. Download Word Bricks and the instructions!
  10. Chapter 10: Promoting Peace Through Action

    In: Language and Civil Society E-Journal: Peace Education Format(s): Text
    This chapter in the Peace Education volume of the Language and Civil Society e-journal continues the discussion on Gandhi's life and work.

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