Jump to navigation

Brand Bar

  • ECA
  • Exchanges
  • J-1 Visa
  • Alumni
  • American English
  • EducationUSA
  • StudyAbroad
United States Department of State
American English
For English Language Teachers Around the World
View disclaimer

Menu

  • About Us
    • Partnership Opportunities
    • Programs
    • Support Near You
    • Social Media
  • Resources and Programs
    • Teaching the Four Skills
    • U.S. Culture, Music & Games
    • Webinars
    • Massive Open Online Courses (MOOCs)
    • Other Resources
    • English Club Texts and Materials
    • Teacher's Corner
    • Comics for Language Learning
    • Online Professional English Network (OPEN)
  • English Teaching Forum
    • About
    • Current Issue
    • Past Issues
    • Submissions
  • About Us
  • Resources and Programs
  • English Teaching Forum
  • Calendar
  • Contact Us
  • U.S. Partners

Site Search

  • Search All Content
  • Search Resources Only
2037 Results Match Your Criteria
  1. Notes for Teachers

    In: Why English? Comics for the Classroom Format(s): Text
    This section includes a table of contents, information about the project, and how teachers can use these comics in their classrooms.
  2. Activate Games for Learning American English: Board Games

    Format(s): Text
    Activate Games for Learning American English is a collection of games for the language classroom. The board games offer interactive English language practice in a learner-centered, low-stress environment.
  3. Amazing Animals

    In: English Teaching Forum 2007, Volume 45, Number 2 Format(s): Text
    “Animals” is a three-part lesson plan for young learners with a zoo animal theme. The first lesson is full of activities to describe animals, with Simon Says, guessing games, and learning stations. The second lesson is about desert animals, but other types of animals could be chosen depending on student interest. This lesson teaches prepositions of place. The final lesson, using the Language Experience Approach, leads up to a trip to the zoo (real or virtual). The class constructs a story of their experience and reads it together. Animal flashcards are included.
  4. Chapter 9: Expressions of Peace

    In: Language and Civil Society E-Journal: Peace Education Format(s): Text
    This chapter in the Peace Education volume of the Language and Civil Society e-journal introduces students to the life and philosophy of Mahatma Gandhi in order to provide a template for the study of the lives of other men and women whose lives were dedicated to the pursuit of peace, freedom, and justice.
  5. Using a Proofreading Checklist

    In: Teacher's Corner: Teaching Academic Writing Format(s): Text
    In this week’s Teacher’s Corner, we share a simple activity that students lead and conduct in the final days before submitting an essay. The activity is aimed at helping students recognize errors before they submit their writing.
  6. Turning Logic-Grid Puzzles into a Communicative Activity

    In: English Teaching Forum 2022, Volume 60, Number 4 Format(s): Text
    The author, Gavin Young, offers a detailed guide showing how to create custom-made logic-grid puzzles and how to present and use them in class to promote learners’ speaking, listening, and thinking skills. The author uses an original puzzle he created as a working example throughout the article.
  7. Picture This – Guess Which Challenge

    In: Activate Games for Learning American English: Picture This Format(s): Text
    In Guess Which Challenge, students create sentences that use one of the words on a Picture This card.
  8. Trend 3 - Digital Game Based Learning (DGBL)

    In: Teacher's Corner: Education Trends and Issues in the World Today Format(s): Text
    In this week’s Teacher’s Corner, we will explore ways we can take advantage of video games for the language classroom even when we do not play video games ourselves.
  9. Activate: Games for Learning American English

    Format(s): Text
    Are you looking for fun, meaningful activities to use in your classroom? Check out these board games! Game themes require students to produce certain types of expressions, so they practice a variety of vocabulary, grammatical patterns, and functional meanings.
  10. Classroom Activities

    In: English Teaching Forum 2011, Volume 49, Number 4 Format(s): Text
    This section presents three stand-alone learning activities related to the theme of bowling. A game for upper beginners is useful for sentence formation and vocabulary review on any topic. Intermediate learners can practice with imperatives by giving and following instructions on how to bowl. The final activity asks intermediate learners to engage in focused listening or reading. Extension possibilities are included for each of the three activities.

Pages

  • ‹ previous
  • …
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • …
  • next ›
  • Facebook
  • YouTube
  • RSS
  • Instagram
  • Privacy Notice
  • Copyright Info
  • Accessibility Statement
  • FOIA
  • Contact Us
  • Get Adobe Reader
U.S. Department of State
Bureau of Educational and Cultural Affairs
Under Secretary for Public Diplomacy and Public Affairs
For English Language Teachers Around the World

The Bureau of Educational and Cultural Affairs, U.S. Department of State, manages this site. External links to other Internet sites should not be construed as an endorsement of the views or privacy policies contained therein.