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32 Results Match Your Criteria
  1. Activate: Games for Learning American English

    In: American English Webinars Format(s): Text, Video
    This webinar introduces teachers to the Activate resource, demonstrates classroom management techniques for playing games in the classroom, and offers tips on how teacher's can create their own games that match their curriculum objectives.
  2. Livening Up College English Classes with Games

    In: English Teaching Forum 2009, Volume 47, Number 3 Format(s): Text
    This article discusses the use of games in teaching college-level English as a second language (ESL) classes. It describes how teachers can use games such as Taboo to change the direction of teaching from being teacher-centered to student-centered. The article addresses problems such as classroom management and the time spent adapting or creating games and presents useful tips for teachers to consider related to the use of games as a teaching tool.
  3. Communicative Grammar with Games for the Young Learne

    In: American English Webinars Format(s): Video
    This session, "Communicative Grammar with Games for the Young Learner," examines three lively, communicative grammar games that help build grammar competence and speaking confidence in children without them evening knowing it! In addition, we look at developmentally appropriate ways to focus on grammar. These grammar games can be adapted for all ages.
  4. Using Practice Posters to Address EFL Challenges

    In: English Teaching Forum 2007, Volume 45, Number 3 Format(s): Text
    Practice posters, with pictures and captions, are useful for controlled practice of vocabulary and structures in an EFL context. The author has found many advantages of using posters with beginners in a high school setting. Student led review gets students active, increases autonomy and improves confidence. The use of small groups is effective with multi-language classes and frees the teacher to monitor interactions. Other benefits include increasing English use, limiting mistakes, decreasing discipline issues, helping with pronunciation and appealing to a variety of learning styles.
  5. Effective Assessment Practices for Synchronous and Asynchronous Learning in an Online Environment

    In: American English Webinars Format(s): Text, Video
    The American English Webinar and Facebook Live sessions are hosted by the U.S. Department of State’s Office of English Language Programs in the Bureau of Educational and Cultural Affairs.
  6. Keeping Discipline in the Classroom

    In: English Teaching Forum 2004, Volume 42, Issue 3 Format(s): Text
    This article discusses the challenges of keeping order in the classroom and provides suggestions for fostering an environment of mutual respect. The article looks at what students expect of teachers as well as temporary games and long-term strategies that students use to take control from the teacher. Some practical solutions to discipline problems include keeping students’ attention, establishing clear rules together, and addressing discipline problems by using nonverbal and verbal cues before reacting to the problem.
  7. The Lighter Side: Fishy Fun

    In: English Teaching Forum 2011, Volume 49, Number 2 Format(s): Text
    There are two games. The first has five tongue twisters, each word missing a letter which the student must complete. The second game is a matching game, but the words are missing letters which the student must fill in before he/she completes the match. The games help with vocabulary and spelling.
  8. Creating a Positive Classroom Community

    In: American English Webinars Format(s): Text, Video
    This session, "Creating a Positive Classroom Community," explains how to successfully foster relationships among learners to create a sense of purpose and belonging in the classroom, resulting in greater student participation and rapport.
  9. Tools for Activating Materials and Tasks in the English Language Classroom

    In: English Teaching Forum 2009, Volume 47, Number 4 Format(s): Text
    This article presents techniques to make classroom materials and tasks more interactive and student-centered and thus motivate learners to take more control over their own learning. It demonstrates these techniques through elicitation, gapping, and adaptation/extension strategies. The article offers examples of classroom activities with detailed instructions to show how teachers can use materials and tasks in the English language classroom to address students’ interests, needs, and goals.
  10. Quick Start Guide

    In: Trace Effects Teacher's Manual Format(s): Text
    The Trace Effects Quick Start Guide instructs teachers and players on how to play Trace Effects, the exciting, collaborative English language learning game developed by the Department of State. The guide provides information on logging in, gameplay, and installing the Trace Effects DVD for use in home and lab environments.

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U.S. Department of State
Bureau of Educational and Cultural Affairs
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For English Language Teachers Around the World

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