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We will wrap up this month’s Teacher’s Corner on STEM in the classroom with math! While students may think of math as just numbers, thinking mathematically means using logic and reason to solve problems. This week students will play with logic puzzles. These puzzles require critical thinking and logic to solve and are a great way to get students thinking mathematically.

 

Level

Intermediate to Advanced

 

Language Focus

Reading, speaking (primary focus); writing (secondary focus)         

 

Goals

During this activity students will do the following:

·       Practice reading skills through logic puzzle clues

·       Practice speaking skills through pair/small group problem solving

·       Develop critical thinking and logic skills

 

Materials

  • Teacher: whiteboard/chalkboard, markers/chalk, a timing device, printer
  • Students: pencils or pens, notebooks or writing paper

 

Preparation

 

  1. Read all of the materials carefully before starting the activity.
  2. Read over the logic puzzle in Appendix 1 and the logic puzzle answers in Appendix 2. The answer key has the filled-out logic chart that can be shown to students. It also has the “Answers at a Glance” at the bottom of the page to refer to during the activity.
  3. Print out enough copies of the logic puzzle in Appendix 1 for each student. Copies of the answer key in Appendix 2 can also be printed for each student, or the answers can be listed on the chalkboard/whiteboard.
  4. Logic puzzles can be challenging for students. If students are struggling to fill in the chart, encourage them to think carefully. In logic puzzles, there are no trick questions or hidden answers; all the information needed to fill in the chart is provided in the clues. Students may need to compare clues or use information in one clue to solve another clue.

 

Activity: Logic Puzzle

 

1.     Begin the activity by having students form pairs or small groups of 2-3 students each.

2.     Give each pair or small group of students a copy of the logic puzzle in Appendix 1, and read through the directions together.

a.     Note: Depending on the level of your students, review the logic puzzle vocabulary with the class. Each of the items listed is a common type of American dessert.

3.     Have the groups work through the logic puzzle.

4.     Encourage the groups to take out a separate sheet of paper to write down notes as they work through the puzzle.

5.     After all the groups have completed the logic puzzle, compare answers as a class.

 

Optional Extension Activities:

If students enjoyed working on the logic puzzles, encourage them to create their own. The logic puzzle in this activity can be used as a template, and students can create new names and items, then rearrange them and finally write new clues.

For more advanced classes, remove the clues from the bottom of the logic puzzle in Appendix 1. Then once the students are in pairs or small groups, give one student the clues and the other student, or students, the logic puzzle. The student with the clues should read them aloud to their partner(s), who will then fill in the puzzle. The student(s) filling in the puzzle may not write down the clues but must use only their listening skills.

Appendix 1: Baking Contest Logic Puzzle

 

Directions: Use the clues below to fill in the boxes of the puzzle. Use an X for incorrect information and an O for correct information. As an example, the first clue has been completed for you.

 

Clues:

1. Curtis didn't finish first.

2. Jacquie made the cake.

3. The person who entered his pudding, the person who finished first, the person who entered brownies, and the person who finished fifth are all different people.

4. Kate finished fifth.

5. Jacquie finished one place before the baker who entered his pudding.

6. John is either the baker who finished third or the baker who finished first.

7. John finished after the person who entered her apple pie.

 

 

Appendix 2: Logic Puzzle Answer Key

 

Directions: Use the clues below to fill in the boxes of the puzzle. Use an X for incorrect information and an O for correct information. As an example, the first clue has been completed for you.

 

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This webinar, "Global Topics, Local Teaching," explains how to develop service learning activities in the classroom. Participants will learn about creating project proposals, presentations, service action plans and reflection activities. All of the lesson ideas are student-centered and can be adapted for both local and global issues.

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This webinar, "Building Global Citizenship through Intercultural Language Teaching," shares research-based teaching strategies to help students develop intercultural communicative competence while sustaining their own cultural heritage. By integrating intercultural awareness in the EFL classroom, teachers can help students become curious, engaged, conscientious global citizens.

Author: Presenter: Tabitha Kidwell Format: Text, Video
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In this week’s Teacher’s Corner, students learn about the work of women in engineering and math. Encouraging more girls and young women to join these professions begins in the classroom by challenging negative stereotypes of the role of women in science.

 

Level

Intermediate

 Language Focus

Reading, speaking (primary focus); listening (secondary focus).

 Goals

During this activity students will do the following:

·       Practice reading skills through a reading activity

·       Develop presentation and speaking skills through a poster presentation

 

Materials

  • Teacher: whiteboard/chalkboard, markers/chalk, colored pencils or markers, large sheets of paper (optional)
  • Students: pencils or pens, notebooks or writing paper

 Preparation

  1. Read through all the materials carefully.
  2. Print out copies of “From Computers to Leaders: Women in Science” in Appendix 1. Print one copy for each student in the class.

 Activity part one: Reading for context

1.     Begin the activity by giving each student a copy of the reading “From Computers to Leaders: Women in Science” in Appendix 1.

2.     Have the students read the information on their own for 2-3 minutes. As students read, encourage them to be active readers by underlining or circling any words or ideas they do not understand.

3.     After the students have had a chance to read the information, check their understanding by asking the following questions:

a.     Who are the main persons of focus in this reading? (Answer: Katherine Johnson and Limor Fried)

b.     Where did Katherine Johnson work? (Answer: NASA)

c.     From what school did Limor Fried graduate? (Answer: Massachusetts Institute of Technology (MIT))

d.     What is the most interesting information you learned in the reading?

4.     After checking the students’ understanding, have them form pairs.

5.     Next, have the pairs write down each of the words in bold from the reading and write a definition for each of the words. Encourage the students to use the context of the reading to write the definitions of the words.

6.     After the pairs have written their definitions, have them join with another pair. In this larger group, have them compare their definitions to see how similar or different they are.

7.     Review the definitions of the words as a class.

a.     Note: The definitions in Appendix 2: Reading Activity Definitions should be taken as guidelines since students’ definitions may vary in wording depending on their level.

8.     Finish this part of the activity by having students write sentences using the word they just defined. Have the students work in their pairs to write new sentences about the reading using these new words.  Make sure to remind students that they can use the sentences from the reading to help them, but that they must write their own original sentences to show that they understand well.

9.     For extra speaking practice, have the pairs share their new sentences with the class.

 

Activity part Two: engineering power

1.     After reviewing the new sentences with the students, you could ask the class one or more of these questions:

a.     Do you know any engineers? What can you tell us about their jobs?

b.     Would you like to be an engineer like Katherine Johnson and Limor Fried?

2.     Have the students list the types of careers that are possible by studying engineering and math.

3.     Have students work in groups to discuss the following questions:

a.     What skills are necessary for engineers?

b.     How can each of us develop our skills in this area?

c.     In our community, do we typically see men in this career or women? Why do we think that is the case?

d.     What do you think could be done so that more women and men pursue careers in this field?

4.     As a class, discuss students’ answers to these questions.

5.     Finally, have the pairs take out a clean sheet of paper.

a.     Note: If possible, provide the pairs with large sheets of poster paper.

6.     Have the students choose one of the ideas they brainstormed and draw a picture representing it on the sheet of paper.

a.     For example students could draw posters of women working in laboratories, programming computers, or as astronauts on the moon!

7.     Once all the pairs have created their poster, have them share their posters with the class for additional speaking practice.

 

For more information on bringing engineering into the English classroom, check out Teaching English for Science and Technology: An Approach for Reading with Engineering English. For more on women in the sciences, check out Grace Hopper and the First Computer Language. Finally, for more on critical reading in the classroom, check out Encouraging Critical Reading in the EFL Classroom.

 

Appendix 1: From Computers to Leaders: Women in Science

Directions: Read the information below. After reading the information, work with a partner to define the words highlighted in bold.

 

When we think of computers, we think of machines. However, the word computer means something that calculates. In the past the word computer was used as a name for people who did math, often using pen and paper. Many of these people were women.

One of the most important early computers was Katherine Johnson.  Johnson worked for the National Aeronautics and Space Administration, or NASA, where she calculated spacecraft flight paths. At first she was kept from doing engineering work because many people believed that women could not do scientific work. When some people at NASA saw her talents in math and physics, they asked her to help the flight teams preparing to send astronauts to space. In fact the first American in space, Alan Shepard, said he would not travel to space until Johnson had checked the math calculations. Katherine Johnson was a pioneering woman working in mathematics and engineering and encouraged opportunities for more women in engineering.

A modern example of a woman who does innovative work in math and engineering is Limor Fried. Fried graduated with a degree in electrical engineering from the Massachusetts Institute of Technology. As a student she started her own electronics company where people can buy electronic and computer parts and learn how to build their own digital tools. She creates do-it-yourself, or DIY, projects so that anyone, especially girls and young women, can learn how to create and control technology. While most people today no longer do calculations on pen and paper, they are actively working to create the computers of tomorrow.

 

Appendix 2: Reading Activity Definitions

1. Calculate (verb) – To determine the amount or number of something using mathematics

2. Astronaut (noun) - A person trained to command, pilot, or serve as a crew member of a vehicle that travels to space

3. Pioneering (adjective) – Working that involves new ideas or methods

4. Innovative (adjective) - Featuring new methods that are original

5. Do-It-Yourself (adjective)– This describes work that is done at home or by non-professionals

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According to the website Code.org, in the United States alone there are more than half a million coding jobs available. The reason is that few students are learning to code, but the demand for this skill is only increasing. As technology continues to grow, more jobs will require coding skills. In this week’s Teacher’s Corner, we will explore the technology component of STEM (Science, Technology, Engineering, and Math) by learning the basics of coding. Along the way, students will practice their listening and reading skills by coding in an English-only environment.

This week’s activity takes a constructivist approach to teaching and learning. In constructivism, students are encouraged to work through problems and discover answers. This style of learning requires teachers to take a less direct role in the classroom. Instead of directing students and telling them what to do, teachers support students in their learning. In this week’s activity, students should know that mistakes are part of the learning process. Our goal as teachers will be to encourage them to think through the problems and to keep trying – not provide answers to them.

For more on constructivism, check out Constructivism in Theory and in Practice.

Level

Intermediate to Advanced

 

Language Focus

Reading, listening (primary focus); speaking (secondary focus)     

 

Goals

During this activity students will do the following:

·       Practice listening skills while learning the importance of code

·       Practice reading on-screen instructions while coding

 

Materials

  • Teacher: whiteboard/chalkboard, markers/chalk, computer and printer
  • Students: pencils or pens, notebooks
  • Computer lab: computers for each student (if possible) or one computer per small group of students (2-3 students per group)

 

Preparation

  1. Read through all the materials carefully.
  2. This activity uses the websites Code.org and Scratch. Before using this activity in class, visit the websites to become familiar with them. If you are new to coding, try some of the basics yourself!

 

Activity Part One: Code.org

This activity begins with an “Hour of Code” on the Code.org website. The Hour of Code allows students to practice the basics of coding with videos and tutorials that guide them through the process. After they have completed their hour of code, students can print out a certificate of completion.

  1. Begin the class by having students go to a computer. Students can work individually or in small groups.
  2. On the whiteboard/chalkboard write down the website Code.org and have the students navigate to that webpage.
  3. Once the students are on the Code.org webpage, have them click on “Students.”
    1. Note: The “Students” area is to the lower left of the screen and colored in purple. Students may need to scroll down the page to see the student area.
  4. On the student page, have the students click on the Hour of Code start button.
  5. Note: The Hour of Code option is the second option on the screen.
  6. Once the students are on the Hour of Code page, they can choose which Hour of Code they would like to do. The webpage offers a variety of options from famous characters to famous video games, but they all teach the same content.
  7. After the students have selected their Hour of Code, have them begin the activity. Each activity begins with a short video that students should watch.
  8. After watching the video, students should follow the on-screen directions to begin building their code.
  9. Have the students work on their code for as long as time permits. Students who do not finish their code in class can work on it after class as a homework assignment.
  10. If time permits at the end of class, have the students share what they did and what they learned by presenting their work to the class for an optional speaking activity.

Note: On the first day of incorporating this activity in your classroom, you may wish to walk students through the process and conduct this as a whole-class learning experience and demonstration. You could display your own computer and have all students choose the same activity in order to become familiar with it.

 

Activity Part Two: Scratch

This second activity can be completed as an extension of the first activity or as a stand-alone activity.

 

  1. Begin the class by having students go to a computer. Students can work individually or in small groups.
  2. On the whiteboard/chalkboard write down the website scratch.mit.edu and have the students navigate to the Scratch webpage.
  3. Once the students are on the Scratch webpage, have them click on “Try It Out.”
  4. On the Try It Out page, have the students click on the “Getting Started with Scratch” section of the website on the right side of the webpage.
    1. Note: To begin the tutorial, have the students click on the blue ”Start Moving” button.

5.     Have students follow the tutorial while they create a small project on Scratch.

a.     For students who already know code or who are eager to learn more, encourage them to explore the Scratch webpage. Scratch is less structured than Code.org, but it allows students to make more complex projects.

Note: As mentioned for the first activity, you may wish to walk students through the process and conduct this as a whole-class learning experience and demonstration on the first day. You could display your own computer screen and have all students work as a whole class on the first project before they work in independent groups.

Optional activity: If students show interest and excitement over coding, have them work in teams to build an English language learning game on Scratch. Once the games are completed, students can share them with the class. For examples of English language learning games on Scratch, check out: https://scratch.mit.edu/search/projects?q=english+learning

 

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Part of the growing interest in Science, Technology, Engineering, and Math (STEM) education has been the push to make science and math more interesting and hands-on for students. Teachers are increasingly looking for ways to change the teaching of science and math from rules and formulas to problem solving and critical thinking. In this week’s Teacher’s Corner, we will take a fun and creative approach to science by encouraging students to think of problems in their own environment and to create solutions.

Level

Intermediate to Advanced

 

Language Focus

Reading, speaking (primary focus); writing (secondary focus)         

 

Goals

During this activity students will do the following:

  • Practice reading skills related to the environment
  • Develop speaking skills by recording an environmental project video

 

Materials

  • Teacher: whiteboard/chalkboard, markers/chalk, a timing device
  • Students: pencils or pens, notebooks or writing paper, recording devices
  • Note: This activity involves students creating videos. This can be done on most mobile phones. If video recording is not possible, the project can be done with an audio recording. If mobile phones or other recording devices are not available, students can create environmental reports on paper.

 

Preparation

  1. Read through all the materials carefully.
  2. Print out copies of Appendix 1.  
  3. This activity occurs across several days and includes the following activities: a homework assignment, a classroom activity about the environment, and an environmental field report. For the environmental field report, students are tasked with visiting a local area where an environmental issue occurs. If this is not possible for the students, they can still create a video where they discuss a local issue without visiting the site.

 

Activity Part One: Trace Effects homework

 

In this part of the activity, students will read Chapter 4 of Trace Effects. In this chapter, the characters work to clean up an area near the Grand Canyon in the United States.

1.     Begin this activity at the end of the class session the day before the class session in which Activity Part Two takes place.

2.     Students should read Chapter 4 of Trace Effects for homework.  

a.     Note: If you are new to Trace Effects and the storyline of Chapter 4, see the Trace Effects Teacher’s Manual Chapter 4  for more information.

b.     An alternative to assigning the reading of this chapter as homework would be to have students read it together in class.  This may be more suitable for lower-level learners.

 

Activity Part two: environment in the classroom

 

1.     Begin the class by checking the students’ understanding about the reading homework by asking these comprehension questions:

a.     What state does Trace visit? (Answer: Arizona in the United States)

b.     Who does he meet? (Answer: George)

c.     What is George trying to do? (Answer: Clean up the environment.)

2.     Next, have the students form pairs or small groups. Each group will need one sheet of paper and a pen or pencil.

3.     In their groups, have the students list the three places that George and Trace visit and work to clean up.

4.     Write these words on the board: “Reduce, Reuse, Recycle.” Ask the students if they know the meaning of the terms. Ask the students:

a.     Who do George and Trace ask to recycle? (Answer: They ask the Walkers to recycle.)

b.     Who do George and Trace ask to reuse? (Answer: They ask Sydney and Sierra to reuse.)

c.     Who do George and Trace ask to reduce? (Answer: They ask Zach to reduce.)

5.     Next, give each pair or small group a copy of the Reduce, Reuse, and Recycle worksheet in Appendix 1.

6.     Challenge the groups to brainstorm as many ideas as possible about how to reuse the three items George and Trace found: plastic bottles, plastic bags, and newspapers. Set a timer depending on the level of your students or the time remaining in class.

7.     Once time is up, have the groups share their ideas with the class. The groups can vote on the best ideas, or the pair or small group with the most ideas can be made the winner.

8.     For homework, assign Activity Part Three to the class.

 

Activity Part three: Environmental report

 

For Activity Three, students will work in groups to create short videos to identify a local environmental issue and to present ways to help solve the problem.

1.     As homework, each group of students will select a location in the local area that could benefit from environmental clean-up.

2.     Student groups will coordinate to visit that area.

3.     At the location, have the students record a short video to show the location and describe the environmental issues there.

4.     After showing the location and describing the environmental issue, have the students record themselves explaining how the location could be cleaned up and improved.

a.     What items in the area can be recycled?

b.     Can any of the items in the area be reused? How?

c.     What else can be done to improve and clean up this area?

5.     In the next class, have students share their videos with the class.

 

Optional activity: If possible, after the class has watched all the videos, have them pick one of the locations and organize a clean-up day!

 

For more on bringing environmental issues into the classroom check out:

Integrating Environmental Education into a Genre-Based EFL Writing Class

Going Green: Merging Environmental Education and Language Instruction

 

Appendix 1: Reduce, Reuse, and Recycle

 

Directions: For each of the items on the left brainstorm ways to reduce using them, ways to reuse them, or what could be made if they were recycled.

 

 

Reduce

Reuse

Recycle

Plastic Bottles

 

 

 

 

Plastic Bags

 

 

 

 

 

 

 

Newspapers

 

 

 

 

 

 

 

 

Directions: For each of the items on the left, brainstorm ways to reduce using them, ways to reuse them, or what could be made if they were recycled.

 

 

Reduce

Reuse

Recycle

Plastic Bottles

 

 

 

 

 

 

 

Plastic Bags

 

 

 

 

 

 

 

Newspapers

 

 

 

 

 

 

 

 

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Skype in the Classroom is an online platform with several free tools that connect students to international experiences that they may not otherwise get to have. These experiences not only can expose your learners to new information and ideas, but with your guidance, they can help your students develop a global perspective and think critically.

This week in the Teacher’s Corner, we will present some of the free educational tools available from Skype and ideas about how to utilize them to build global citizens in your classroom. To use the free tools, you will need to register in the Microsoft Educator Community and create a Skype ID.

Level

High beginner to advanced

Language focus

Speaking, listening, reading, writing

Goals

Throughout these activities, student will be able to do the following:

  • Practice listening comprehension and speaking proficiency
  • Learn information about other people and places throughout the world

Activity 1: explore the world beyond your classroom with virtual field trips

Skype’s Virtual Field Trips allow students to see parts of the world that they may have never seen before. Field trips are organized by topic, including animals, art and architecture, history and culture, ecology and conservation, and more. Field trips are live and are conducted in English by a professional from the organization that hosts the trip. Students even have a chance to ask questions during the session.

On the website, you can view all available field trips and register for your class to participate. Skype will take into account your local time zone and let you know which dates and times are available for the virtual trip.

Before the Field Trip

  • Before the field trip, have students brainstorm what they know already about the topic or place. Their ideas can be based on personal experiences or on information that you have studied in class leading up to the trip.
  • Create a list of questions to ask the host of the trip. During the field trip, the class may not be able to ask more than one question because other classes may be participating. Therefore, students may want to vote for their top three questions ahead of time. Then, if they are able to ask a question, they will be prepared with the questions that are most interesting to the whole class.

After the Field Trip

  • Ask students to reflect on the trip in small discussion groups or as a whole class. Some possible questions are below, and you may think of more to ask. Encourage students to think about how this experience relates to global problems or their own lives.
  • Can you think of a place in our city/country that is like this?
  • What did you learn about _______ by going on this virtual field trip?
  • What questions do you still have? How can you find the answers?
  • How do you think this type of place/career helps people with ________?”
  • As an extension activity, students can continue to research questions they have and present what they learn to the class. Another option is for students to write thank-you notes to the host of the field trip and tell the host about something interesting that they learned or a part of the trip that they particularly enjoyed.

Activity 2: mystery skype

Mystery Skype is a game where classrooms in different locations around the globe are paired together to play and learn together. During the game, the locations of both classrooms are not revealed. Students (or pairs of students) must ask each other yes/no questions in order to guess the location of each other’s classrooms. This game helps students learn about geography and different cultures while practicing English, developing critical thinking and reasoning skills, and working collaboratively.

Before the Game

  • Explain to your class how Mystery Skype is played and how they will need to ask yes/no questions to guess the location of the other class in the game. Have students work in pairs to generate questions they could ask the other class. Ideas for questions include:
    • Is your country large/small?
    • Do you speak ________ (name of language)?
    • Does your country border an ocean?
    • Is the weather in your country hot year-round?
  • The class also needs to plan a short introduction for the beginning of the game, such as, “Hello. We are a class of grade 8 students studying English.” The first pair of students to ask a question in the game will provide the introduction for the class.
  • Review students’ ideas for questions and plan for each pair of students to ask a particular question during the game. Tell students that they can change their questions during the game based on the information they are learning.

During the Game

  • If possible, use a projector or have your class gather around a computer so that everyone can see, or at least hear, the Skype interaction. As each pair of students asks their question and gets an answer from the other class, your class should try to identify where the partner class is located.
  • To help them identify the country, provide atlases or display a world map, if available. Give students some time between questions to analyze the information they receive and to begin to eliminate places where the other class could not possibly be located.
  • Students will also need to answer questions posed by the partner class. Monitor the interactions and help as needed. If someone in your class thinks they have a reasonable guess, let the other team know and see if the guess is correct.

After the Game

  • Students can create a Venn diagram to illustrate the similarities and differences of their own country with the country of the partner class.
  • Have students talk about the facts they remember about the partner class and their location. This discussion can be done as a whole class or in small groups. Students can share things they enjoyed about the game and things they will remember about the students or their country.

Activity 3: meet students around the world with skype collaborations

Skype Collaborations is another option for helping students to explore cultures beyond their own. This tool allows teachers and students to post online to share an idea for a collaborative project or to get help with a problem. Classrooms anywhere in the world can choose to collaborate with another class that has posted a project or problem.

This tool is particularly useful in building global citizens because it allows students to interact with other students around the world to find solutions or develop ideas. The interactions in these activities vary and can range from more simple interactions, such as students reading aloud to each other during video calls, to more complex interactions, such as collaborating to complete whole projects together online.

Regardless of which tools from Skype you choose to use in your classroom, the ability to interact with peers from different parts of the world can encourage your students to consider the ways in which we are all connected. 

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This puzzle gives you a chance to transform the word note to the word song, one letter (and one word) at a time.

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This is a step-by-step description of an activity that demonstrates how learners at all levels and of all ages can use percussion and percussion instruments to support their learning of English pronunciation.

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This article profiles the two teaching contexts in which Edgar Manaran has taught English by using creativity, dedication, and perseverance to overcome unique challenges and meet the needs of his students.

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