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68 Results Match Your Criteria
  1. Guess What? - Mime the Words

    In: Activate Games for Learning English - Guess What? Format(s): Text
    In Mime the Words, the Describer is allowed to say the topic and nothing else. Instead, the Describer must describe the words on the Guess What? card using mime.
  2. Guess What? Guess the Words

    In: Activate Games for Learning English - Guess What? Format(s): Text
    In this game, the topic of the Guess What? card is given. Then the Guessers race to call out as many words that appear on the card as possible in 1 minute.
  3. Create to Communicate: Sculpture

    In: Create to Communicate: Art Activities for the EFL Classroom Format(s): Text
    This section focused on sculpting contains six lesson plans focusing on yes/no questions, comparatives and superlatives, past and present progressive, and adverbs of frequency.
  4. Create to Communicate: Mixed Media

    In: Create to Communicate: Art Activities for the EFL Classroom Format(s): Text
    Mixed media, an art technique that combines two or more art media, can provide students with many avenues for expression, exploration, and experimentation while using English.
  5. Process Writing and the Internet: Blogs and Ning Networks in the Classroom

    In: English Teaching Forum 2011, Volume 49, Number 2 Format(s): Text
    This article presents a student-centered technique for teaching writing to ESL and EFL students who are familiar with Internet-based technology. There are two classroom lessons which use blogs (an Internet-based diary tool accessible by many) and Ning networks (an Internet-based network created for small groups for a small fee). A process-writing concept focuses on students’ social relationships and interests. Step-by-step directions are included for teachers and students who may be less familiar with these two technologies.
  6. Adapting Materials to Meet Your Classroom Needs

    In: American English Webinars Format(s): Text, Video
    This webinar teaches useful techniques to successfully adapt materials for your classroom.
  7. A Classroom Response to HIV/AIDS - Project Proposal Writing

    In: English Teaching Forum 2007, Volume 45, Number 1 Format(s): Text
    This article describes a task-based writing project. High-school students in Zambia wrote a proposal to raise awareness of HIV/AIDS in their community. By writing on a topic related to their lives, students were motivated and empowered to use their English skills for positive change. The project was an interactive workshop that invited a community leader to help with brainstorming, the setting of ground rules, and understanding of the issue. Students worked together on their responses and drafted and revised a proposal that was based on a model from UNICEF.
  8. Classroom Activities

    In: English Teaching Forum 2011, Volume 49, Number 2 Format(s): Text
    These classrooms activities, which are designed for beginner, intermediate, and advanced students, focus on the issue’s fishing theme. Classroom activities include written and oral work, vocabulary, team work and individual work. Lessons include creating a vocabulary card game, oral story telling based on the “fish story” concept of telling exaggerated stories, and the creation of a persuasive piece. Variations are included to expand and vary the lessons.
  9. Word Bricks-Longest Sentence

    In: Activate: Games for Learning American English - Word Bricks Format(s): Text
    Students create the longest sentence possible using a set of 15–20 Word Bricks in 3 minutes. Keeping the time limit short makes for a fast-paced, fun atmosphere as teams compete. Download the cards and instructions!
  10. Word Bricks-Sorting Race

    In: Activate: Games for Learning American English - Word Bricks Format(s): Text
    The latest Word Bricks game, Sorting Race, can be played with just a few extra minutes in class. To play the game, players race to find all words of a certain type in a set of Word Bricks.

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