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For English Language Teachers Around the World
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698 Results Match Your Criteria
  1. Community-Based English Clubs: English Practice and Social Change Outside the Classroom

    In: English Teaching Forum 2016, Volume 54, Number 3 Format(s): Text
    This article defines and provides a rationale for the creation of community-based English clubs.
  2. Week 4 - Using Skype in the Classroom

    In: Teacher's Corner: Building Global Citizens Format(s): Text
    There are many ways to use online video conferencing to bring the world to your classroom. This week’s Teacher’s Corner shows you how!
  3. Guess What?

    In: Activate: Games for Learning American English Format(s): Text
    Guess What? cards can be used for a variety of games in the classroom to provide an opportunity for students to practice making descriptions in English and to learn English vocabulary.
  4. Trace Effects

    Format(s): Website
    Trace Effects is an English language video game for students. Learn English and explore American culture through puzzles, games, and adventures in an interactive world. If you would like to receive a copy of this game, please contact your Regional English Language Office: https://americanenglish.state.gov/support-near-you-regional-english-language-officer-relo
  5. The Prisoner’s Dilemma – A Game of Decision-Making

    Format(s): Text, Website, Image / Poster / Maps
    How do people make Decisions? This game, presented by The National Science Foundation, is an example of decision science called “Game Theory”.
  6. Whole New "Word" Game

    In: English Teaching Forum 2001, Volume 39, Number 1 Format(s): Text
    This piece introduces American sayings and idioms related to the world of sports.
  7. Make a Vertical, Whole-Class Board Game

    In: English Teaching Forum 2024, Volume 62, Number 1 Format(s): Text
    Author Kevin McCaughey takes game-boarding to another dimension by showing how teachers and students can turn part of a classroom into a board game that the entire class can play. Step-by-step instructions ensure that teachers will know exactly how to apply the idea of vertical games in their own classrooms—and will be able to let students not only play the games, but help create them, too.
  8. Learning to Hypothesize with Confidence through Sudoku Game Play

    In: English Teaching Forum 2009, Volume 47, Number 1 Format(s): Text
    According to the author, the game Sudoku offers a useful way to teach students in an EFL environment. Students learn the important words and grammar connected to language functions of confident hypothesizing and making logical conclusions. When students solve the Sudoku puzzles, they are asked to use modal verbs of certainty (e.g., must, can) and colloquial phrases such as "I bet that..." to communicate. The author provides lesson templates.
  9. Trace Effects Video Game

    Trace Effects is collaborative English language video game experience for students ages 12-16. Learn English and explore American culture through puzzles, games, and adventures in an interactive world.

  10. Create Your Own Board Game Competition

    Get ready for the 3rd annual American English at State’s Create Your Own Board Game Competition (CYOBG)! We challenge you to create your own board games for your classrooms and submit them to the CYOBG Competition. Each winner will enjoy having their winning board game posted on the American English website! Winners will be announced on Monday, November 30th. 

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For English Language Teachers Around the World

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