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The authors “provide readers with a starting point for considering literacy coaching as a viable model for sustainable collaborative teacher development in ELT settings.” 

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Online language-learning sites have multiplied over the years, and this article offers suggestions for evaluating and getting the most out of them. 

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This article presents five games for introducing or reviewing vocabulary along with a matrix that teachers can use to evaluate the types of word knowledge that is practiced in the vocabulary games their students play. 

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Level

Intermediate to Advanced

Language Focus

Speaking, listening (primary focus); reading (secondary focus).

Goals

Students will practice phrasal verbs related to life experiences and planning a party.

Materials

  • Teacher: whiteboard/chalkboard, markers or chalk, printer and copier.
  • Students: pencils or pens, notebooks or writing paper

Preparation

This week’s Teacher’s Corner provides students opportunity to practice using phrasal verbs related to life experiences and planning a party.

  1. Read through all the materials carefully.
  2. This phrasal verb activity begins with a warm up activity to provide students with more structured practice using phrasal verbs. However, more advanced classes can skip Part 1 depending on class time.
  3. Print copies of the Find Someone Who cards in Appendix 1. Each student will need a card.
  4. Print copies of the Party Planning sheet in Appendix 2. During that part of the activity, students will be in groups of three to four students. Each group of students will need one Party Planning sheet.
  5. Have a copy of the Party Planning Answer Key in Appendix 3 to check answers with the students.
  6. Appendix 4 contains additional materials on phrasal verbs that can be printed out and shared with the class.

Procedures

Part 1 – Warm Up: Find Someone Who…

1.     Provide each student one of the Find Someone Who cards in Appendix 1.

2.     Have the students read through the ten items on the card and answer any vocabulary questions they may have.

3.     Next, instruct the students to form questions they can ask their classmates on a sheet of paper.

a.     For example: Find someone who always wakes up on time can be changed to the question: Do you always wake up on time?

i.     Note: More advanced classes can skip this step of the activity, so that students have to think up the questions while doing the activity for added challenge.

4.     When students have finished creating questions for each of the find someone who statements, have the students stand up and move around the classroom. Students should ask their classmates the questions they have written. Once a student finds someone who answers the question positively, that student should write that person’s name in the blank.

5.     The warm up continues until the students have filled in as many blanks as they can.

a.     Note: Depending on your class, not all the blanks may be filled in as students may not match the statements.

6.     End the activity by having the students return to their seats and share with the class what they discovered about their classmates.

Part 2 – Planning a Party

  1. Begin this part of the activity by asking students to form small groups of three to four students per group.
  2. Have the groups decide which student will be the organizer for the group. The organizer will have the Party Planning sheet in Appendix 2.
  3. Next, have the group work together to put the phrasal verbs at the bottom of the Party Planning sheet into the correct blanks in the questions. Each phrasal verb will be used once.
  4. Once the groups have placed the phrasal verbs in the questions, review them as a class. Students should correct any mistakes and ask any questions they have.
  5. After the phrasal verbs have been reviewed, have the groups start a discussion around the questions and organize a party. The student with the Party Planning sheet should ask the questions and the rest of the students should respond. The organizer should write down the group’s answers on the Party Planning sheet underneath each question.
  6. Once all of the groups have organized a party, have each group present their party ideas to the class.
    1. If your class has studied Reported Speech, the groups can present their party ideas using reported speech. For example: I said we should stay up late, but the group said we should have the party early.

Optional Activity:

If time permits have the students act out a party in class. Students should stand up and walk around the class like they would at an actual party. The questions they created in the Find Someone Who warm up are great questions to ‘break the ice’ or get to know someone new!

Appendix 1: Find Someone Who

1  ________ always wakes up on time.

2  ________ always picks up after himself/herself.

3  ________ has taken up a new hobby this year.

4  ________ usually puts everything off until the last minute.

5  ________ puts off doing his/her homework.

6  ________ was brought up in the countryside.

7  ________ likes to stay up late.

8  ________ likes to dress up in nice clothes.

9  ________ is too busy to hang out with friends.

10  _______ likes making up stories.

1  ________ never wakes up on time.

2  ________ always picks up after himself/herself.

3  ________ has taken up a new hobby this year.

4  ________ usually puts everything off until the last minute.

5  ________ puts off doing his/her homework.

6  ________ was brought up in the countryside.

7  ________ likes to stay up late.

8  ________ likes to dress up in nice clothes.

9  ________ is too busy to hang out with friends.

10  _______ likes making up stories

Appendix 2: Party Planning

Directions: Organize a party with your friends. Begin by using the phrasal verbs at the bottom to fill in the blanks. Then organize your party by answering the questions as a group.

1.  Who can ________________ music for the party?

2.  Should we _______________ or wear casual clothes?

3. At whose house should we have the party? Who can _______________ early and help prepare?

4.  Who can help _______________ decorations?

5.  Should we end the party early or _______________ late?

6.  Who can help _______________ when the party is over?

7.  Should we play games at the party or just _______________ and relax? If we play games, what games should we play?

8. Should we _______________ before or after the party? If so, where should we go? What should we do?

go out                      clean up                 put up                     hang out

 

dress up                 stay up                    bring over             come over

Appendix 3: Party Planning Answer Key

1.  Who can bring over music for the party?

2.  Should we dress up or wear casual clothes?

3. At whose house should we have the party? Who can come over early and help prepare?

3.  Who can help put up decorations?

4.  Should we end the party early or stay up late?

5.  Who can help clean up when the party is over?

6.  Should we play games at the party or just hang out and relax? If we play games, what games should we play?

7. Should we go out before or after the party? If so, where should we go? What should we do?

 

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Caroline talks about being grounded and volunteering with her family. 

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In this interview, Brian talks about his new baby brother, being bilingual, and plans for summer vacation.

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Level

Low-Intermediate to Advanced

Language Focus

Speaking, reading (primary focus); listening (secondary focus) 

Goals

Students will increase their understanding of phrasal verbs through phrasal verb activities.

Materials

  • Teacher: whiteboard/chalkboard, markers or chalk, a timing device, computer and projector.
  • Students: pencils or pens, notebooks or writing paper.

Preparation

This week’s Teacher’s Corner uses a popular quiz-game format to review phrasal verbs. In a Phrasal Verb Matching Game, there are five categories with each category having five questions or clues.

  1. Read through all the materials carefully.
  2. Download the Phrasal Verb Matching Game PowerPoint included with this week’s materials.
    • The phrasal verbs used in the PowerPoint are focused on commonly used verbs: take, come, look, get, and bring. However, the Phrasal Verb Match Up cards and the PowerPoint can be changed to reflect other phrasal verbs that you may have taught in class.
  3. Read through the PowerPoint Phrasal Verb Matching Game – Answer Key in Appendix 1 to review all the clues. In the PowerPoint, each clue has a definition for the phrasal verb and an example sentence. The students must correctly fill in the blank of the sentence. For example: To begin or start a new hobby. I have decided to _____ the guitar and maybe start a band!
  1. In the example above, the student needs to fill in the blank with take up. If they use the correct phrasal verbs, they earn the points for that clue.
  2. Print out the Phrasal Verb Match Up cards in Appendix 2. Make one copy for each team of students. Cut the Phrasal Verb Match Up cards so that each word is on its own slip of paper. Each team of students should receive a total of 25 slips of paper.

Note on the PowerPoint: the PowerPoint works by clicking on the points in each box on the first slide. Clicking on the points will take you to the slide with the question for those points. Each question slide has a purple arrow at the bottom left. Click this arrow to return to the first slide.

Procedures

Part 1: Phrasal Verb Jeopardy

  1. Begin the class activity by having the students form small groups. Each group should be between three to four students. These groups will work as a team to answer the clues and earn points.
  2. Decide which team will go first.
  3. The team to go first can choose the category at the top of the PowerPoint and then choose the points they would like to attempt.
  4. For every clue, all the teams may attempt to answer. The team which raises a hand first is given the chance to answer first. If they are correct, they earn the points. If they are incorrect, another team may try to answer the question.
  5. The team that successfully answers a clue is allowed to choose the next clue.
  6. The game ends when all the clues have been attempted. The team with the most points wins the game.
    • For added difficulty, teams can lose points. If a team answers a clue incorrectly, they lose that many points from their overall score.

Part 2: Phrasal Verb Match Up

  1. Provide the teams with the Phrasal Verb Match Up cards and instruct the teams to create phrasal verbs with the cards. Give the students 5-10 minutes to complete the activity depending on level.

Note: The words the students are working with are the same as those in the PowerPoint game played in Part 1.

  1. Once students have created phrasal verbs using the matching cards, have them write down the meaning of each phrasal verb or write down a verb with the same meaning.
    1. For example, with the phrasal verb take off students can write down the verb remove.
    2. The goal in this part of the activity is for the students to think critically about each of the phrasal verbs. Even though they are writing definitions, these definitions may be incorrect. At this stage of the lesson, that is acceptable. Other teams may rely on their memory of the material covered in the game in Part 1, and this is acceptable as well.
  2. Next, with each team having phrasal verbs and definitions have them write sentences using each of the phrasal verbs.
    1. Students may use the phrasal verbs incorrectly in their sentences during this part of the exercise. However, later in the exercise they will be able to correct their sentences. The goal at this step is for students to inductively learn the meanings of the phrasal verbs. In an inductive learning approach, students use examples to guess and come to learn the rules of grammar or word meanings.
  3. Once each team has completed their sentences, have them compare sentences with another team.
    1. During this stage of the activity, differences in meanings of the phrasal verbs will appear between teams. Let them work through these differences with each other to learn from each other and also engage in speaking practice.
  4. End this portion of the activity by having the class come back together, but with students still in their teams. Have teams share their phrasal verbs, definitions, and sentences with the whole class and discuss the teams’ answers as a group. Confirm which of the phrasal verbs they got correct and correct any phrasal verbs that were incorrect.
    1. This review portion of the activity can be completed with the game PowerPoint used earlier in the class.

Learn more about the phrasal verbs used in this activity and other phrasal verbs on the American English Facebook page!

Appendix 1: PowerPoint Jeopardy – Answer Key

Take

Come

Look

Get

Bring

To begin or start a new hobby.

I have decided to take up the guitar and maybe start a band!

 

To suggest or think of an idea or plan.

 

Let’s come up with a destination for our holiday.

To find information in a book, on a map, on a schedule, etc.

 

We need to look up the when the train arrives.

To enter a small closed vehicle.

 

Shelly got in her car and drove away.

To publish, or to emphasize.

 

I like this shirt because it brings out my eyes.

To remove something, usually clothing or accessories.

It was quite hot in the classroom so I took off my sweater.

To find by accident.

 

While cleaning, I came across a photo of me as a child.

To watch what is happening and be careful.

 

Look out! That dog is angry.

To enter a large closed vehicle.

 

Dan got on the train to go to the capital.

To take something with you.

 

Can you bring over some games to play at the party?

Write information on paper.

We have the test tomorrow so I took down plenty of notes in class.

To get or acquire.

 

We don’t know how she came by that much money.

To read something quickly and briefly.

 

We have a test today, so I need to look through my notes.

To communicate or make something understood.

 

Jill got her ideas across at the meeting.

To raise, to care for from childhood.

 

She was brought up by strict parents.

Take control.

The project was not working well, so I was asked to take over as leader.

To accompany.

 

Can you come along with us to the movies tonight?

To try and find something.

 

We need to look for a birthday present before the party.

To have enough to survive.

 

This month I am getting by because my brother gave me money.

To return something to someone.

 

Can you bring back the book you borrowed?

To have a similar character or personality to a family member.

I take after my mother, we both love football.

To become ill with a sickness.

 

She came down with the flu yesterday.

To think about what is going to happen in the future.

 

I have to look ahead to final exams and graduation.

To recover from something.

 

Anne failed the test, but quickly got over it and studied more.

To cause to happen.

 

The big storm brought about a lot of damage to the neighborhood.

Appendix 2: Phrasal Verb Match Up

take

look

off

out

take

get

down

through

take

get

down

for

take

get

over

ahead

take

get

over

in

come

get

over

on

come

bring

after

back

come

bring

up with

about

come

bring

across

across

come

bring

by

by

look

bring

along

out

look

up

up

up

look

look

 

Appendix 3: Phrasal Verb Match Up – Answer Key

take up

look for

take off

look ahead

take down

get in

take over

get on

take after

get across

come up with

get by

come across

get over

come by

bring out

come along

bring over

come down

bring up

look up

bring back

look out

bring about

look through

 

 

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This webinar, "Classroom 2.0: Tools for Digital Learning," investigates terminology associated with digital learning, and encourages participants to consider how to evaluate and select tech tools for the EFL classroom.

 The webinar then explores several digital tools teachers can use to support students, deliver content, and create engaging activities in both face-to-face and distance learning contexts. 


Author: Jeff Kuhn Format: Text, Video
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Earlier this month in Teacher’s Corner, we explored the 21st Century Skills, which encourage student creativity, problem solving, and collaboration as an approach to teaching and learning. In a traditional classroom space, it can be hard to give students the freedom to engage in these types of skills. As a result, there has been an increasing trend in education for schools to develop physical spaces in a school where students can have more open space to engage in project-based activities.  These are called makerspaces. The projects can be entirely decided by the students or centered on a theme such as environmentally-friendly projects or projects that must serve the students’ locally community.

However, a makerspace is not just a physical space for learning. Makerspaces bring with them a hands-on learning approach. In a makerspace environment, students are expected to engage in project-based learning and are encouraged to be self-directed in their learning. This learning approach pushes the students to become makers. Makers create new ideas and new products by exploring, experimenting, and learning by doing. This learning should be guided by the students’ own natural creativity and problem-solving skills. To encourage students to make and build, makerspaces are built on five basic ideas:

  1. Everyone is a maker – makerspace projects can be as simple as painting a picture to as complex as building a robot. What is important is making, even if what you make is messy and not perfect.
  2. Our world is what we make it – makerspaces encourage students to be more than consumers. These spaces encourage them to reuse and recycle to make new things. Being environmentally friendly is at the heart of the makerspace movement.
  3. If you can imagine it, you can make it – makerspaces use students’ natural curiosity and imagination. If students can imagine it, they can build with enough energy, time, and support from teachers.
  4. Do what you can, where you are, with what you have – a makerspace does not need to be technology-focused. A makerspace can be as simple as a table or room with paper, cardboard, and markers.
  5. We share what we make, and help each other make what we share – makerspaces are collaborative and students are encouraged to learn from one another. Teachers and students are equal partners in the makerspace.

How do I create a makerspace?

Building a makerspace begins with the learning space. These spaces look more like workshops than classrooms. These spaces tend to have long rows of tables with only enough chairs for each student to have one. By working at long rows of tables, students can see the work being done by others and communicate freely. Also, keeping the number of chairs to a minimum helps by giving students room to get up and move around. In makerspaces, it is critical for students to be able to move freely around the room, so teachers should avoid requiring students to stay in their seats for long periods of time. If your school doesn’t have a room to build a makerspace, a classroom can still be used; just move unnecessary tables and chairs into the hallway during makerspace times. Many makerspaces begin as an after-school club that meets once or twice a week. These less formal after-school clubs can be a great way to discover what makerspace ideas work best for your teaching context. If you provide the space, students will provide the creativity.

Next, a makerspace needs tools for students to build and create. These tools can be physical or digital. It is important to have materials that are widely available to you and your students. Some examples of materials to include in a makerspace are:

Physical Materials

  • Paper and Cardboard – cheap and easy to find, these two materials should be in every makerspace. Students can use these two products to begin rapid prototyping. In rapid prototyping, the goal is to go from idea to product quickly. The first build can be messy and rough, but it should help students focus their ideas. Paper and cardboard are great for this.
  • Two liter bottles – plastic bottles are another great makerspace resource. They can be used to make bottle gardens, or the plastic can be used to make new projects.
  • Glue, string, and tape – makerspaces always need basic tools to help students build their projects. When starting a makerspace, don’t forget basic tools that can help students combine cardboard, paper, and plastic.

Digital Materials

  • Audio Recording – If you have musical students, have them use the makerspace to write and record their own songs. Students looking to make music can use tools such as Audacity, an open-source audio recording and editing tool. Open-source tools are software that can be downloaded and installed for free by users. Users of open-source tools can then change the software code to make changes or improvements to the original software. For more on using Audacity, check out the September 2015 Teacher’s Corner.
  • Game Design Tools – Encourage students who love video games to stop playing them and start making them. A variety of online tools can teach students how to make their own video games. In your makerspace, include such tools as Gamestar Mechanic, Kodu, and Scratch.
  • Programming – The 21st Century Skills are designed to prepare students for the jobs of the future and many of those jobs will require coding skills. Students can learn the basics of computer coding through a variety of websites such as Code.org, Hour of Code, and App Inventor.

How can a makerspace be used for english language learning?

Makerspaces give students an opportunity to build and create. In the process of building and creating, students develop an ownership of their created materials and generate something they can talk about. This ownership of the materials invests students into the projects and can lead them to communicate more because they want to share their ideas with the makerspace community. As instructors, we can use this desire to share by creating opportunities for the students to use English. Makerspace activities in English can include:

  • Project Instructions – Students can create written instructions on how to use their creation. For example, the makerspace could have as its focus student teams building a device or project that helps the environment. Once they complete their project, the teams must write instructions in English on how to use their device.
  • Advertisements – For a fun writing and speaking activity, teams of students can create commercial advertisements for their project. The advertisements must show what their project is and how it can be used. These advertisements can then be shown in class for a student-created listening activity.
  • Project Show-and-Tell – During the creation process students can share their progress in show-and-tell progress reports. In these presentations, teams of students can present their ideas to the other makerspace teams. The teams can discuss their successes and failures in developing their project and provide suggestions to other teams.
  • Teacher Instructions – Another way to introduce English into the makerspace is to provide students with instructions entirely in English.

Using some, or all, of the ideas listed above can help get your makerspace started. As a makerspace instructor, it is important to create an atmosphere that encourages students to learn by doing, to communicate and collaborate with their classmates, and to learn from one another. So have fun and make something!

Want to learn more about makerspaces? Check out these resources:

Create to Communicate - This book provides ideas on how to use art to encourage students to use the English language. Many of the ideas presented can fit directly into a language-focused makerspace.  The book can be downloaded by section or as a whole.

Make it yourself – Casa Thomas Jefferson opens Makerspace - Learn more about how a makerspace is being used for English education.

Makered.org - Maker Ed is home to the makerspace for education movement. On this website you can find materials on using makerspaces for learning.

Makerspace Playbook School Edition - This downloadable book can help you get started in creating a makerspace at your school.

Youth Makerspace Playbook – This is similar to the Makerspace Playbook listed above but with a focus on makerspaces for younger learners.

Just make it! How makers are changing everything - This article provides a brief overview of makerspaces and how people are using them to create new ideas and products.

US College Libraries in the Digital Age – Read this Voice of America article about how the digital age is changing libraries from a focus on books to a focus on creating.

Will Technology Benefit Very Young Children? - This is a Voice of America article on how even young learners are using makerspaces to interact with the digital world.

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Do you like puzzles? Try this bonus puzzle, “English Club Email.” Available only online! 

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