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Students love to play video games, but many teachers may have doubts about how they can be used for learning. Teachers who do not play video games often see them as a distraction that students spend too much time playing. Taking a closer look at video games shows us that these games are more than entertainment for our students. They are also platforms where students can create and share stories with other fans of these games.

Teachers who do not play video games can still take advantage of these games and their affinity spaces in the language classroom. Affinity spaces are both real and Internet-based spaces where people with similar interests can gather together to interact and learn from one another. In the case of video games, these affinity spaces are often English speaking and our students can often be motivated to learn English so they can interact with others who share their love of a particular game.

In this week’s Teacher’s Corner, we will explore ways we can take advantage of video games for the language classroom even when we do not play video games ourselves.

Why videogames? Why now?

The use of video games in the classroom, or Digital Game-Based Learning (DGBL), is one of the major trends in education today. The question for many non-video gaming teachers is: why? Here are some of the leading facts for the use of games in the classroom:

Video games are the new media literacy – We are all familiar with the traditional forms of media: music, books, movies, and television. For many of us, these ‘big four’ media have existed our whole lives. As a result, we understand them and use them frequently for relaxation, entertainment, and learning. Video games are now the fifth major literacy (Squire, 2008). Teachers use each of the other four media in the classroom and now that video games have joined the list of major media literacies, it is time we use them too.

Video games are the first interactive literacy – What makes games a powerful media is their interactivity. Music, books, movies, and television are all ‘one-directional’ literacy; we can consume them but not change them. Our students love video games because unlike traditional literacies, games are interactive. Video games respond to the choices we make as a player, and the story changes as a result of these decisions. This ability to make decisions and see the results is engaging and motivating for our students. When students play games, they have an experience that they can then share and discuss in the language classroom.

Video games are big business – The video game industry is now the largest media industry in the world, making more money each year than either the movie or music industry. For teachers, this is important, as we should recognize that our students may want to work in this industry. The video game business is a global business with games being made in countries around the world by globalized teams. Many of these positions require fluency in English. If you have students who dream of making games in the future, take time to remind them that working in the video game business means knowing and using English.

Video games can take our students to America – The fastest growing area of video games is e-sports. In e-sports, teams of players compete in organized competitions across the world. This year’s DOTA II International e-sports competition saw teams of players compete for USD $20 million in prize money. These teams are international teams that all use English to communicate. Even American universities are developing e-sports teams. This year the Pacific Area Conference (PAC 12) made up of universities in the western part of the United States will begin hosting and organizing e-sport competitions. A student’s video game playing could get them a scholarship to the University of California Los Angeles, Arizona State University, Oregon State University, and many other universities.

How can I use videogames?

If you do not spend time playing video games it may be hard to know how to use them in class. A great place to start using games in the class is by taking advantage of the affinity spaces around games and incorporating these into the classroom. This helps us in two different ways: students can bring their love of video games into the classroom, and we as teachers can learn about the games our students play through their homework assignments.

Game Reviews – Besides video games as software, there is a large industry around video games. Entire websites are devoted to reviewing games, reporting video game news, and watching e-sports. Students can use these websites for reading practice and learning about genre writing. Students can visit game review websites to learn the structure and organization of game reviews, which provides reading practice within a context. They can also study the structure and organization of the video game review and write their own review as homework. Students can get language practice, and you can learn about their favorite game.

Podcasts – For students in need of listening practice, video game podcasts can be a great resource. Many podcasts such as Kotaku’s Splitscreen discuss video game news and reviews, while others such as Designer Notes interview game developers and teach the art of making games. These podcasts can be an effective way for our students to develop their listening skills in context. Even better, encourage your students to make their own video game podcasts to share with you and their fellow students. For more on podcasts, see our American English Webinar Series webinar on Podcasting for the Classroom.

Fanfiction – Fanfiction is the taking of characters from our favorite media and creating new stories that use these characters. For example, students may read or watch The Hunger Games and then write their own story using the characters of Katniss and her friends. They can do the same with video games. If students have a game they play often, allow them to use a writing homework assignment to introduce you to their favorite character. Students can describe their adventures in the video game or use their character in a completely new story. Remember, your students may have many things to write or discuss about a video game character, but they will not bring those ideas to class until they have been given a space to do so.

Machinima – Machinima, which is the act of making movies using games, uses video games much like a theater stage, and players use the game as a background to tell their own stories. When making machinima, players write dialogue scripts, plan background sets, and then record their performances. These videos are then edited and posted online for others to share. Making Machinima may seem too complicated for the classroom. However, the students can take care of the technology, so do not worry if you are not familiar with the tools. Instead, focus on providing the students the opportunities to work on such projects as part of your class homework. The students are and can even teach you how to use them, which is an excellent example of 21st century skills.

When considering how to use video games in the classroom, consider how they are another form of media. We can encourage our students to discuss their favorite music, books, movies, and television shows in the classroom as part of conversation practice. Now it is time to add video games to that list. If students are provided the space and opportunity to bring their knowledge to the classroom about video games, they can be a rich source of communication and a useful tool for learning English.

If you want to bring specific games or game-related activities to your classroom, check out the September 2015 Teacher’s Corner to learn more.

Reference

Squire, K. (2008). Video-game literacy: A literacy of expertise. In D. Leu, J. Coiro, M. Knobel, & C. Lankshear(Eds.), Handbook of research on new literacies (635-670). New York, N.Y.: Lawrence.

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Teachers looking to use technology in the classroom can face difficulties, especially if your students don’t have regular access to a computer. However, as smartphones and tablets become more common, we can take advantage of them for classroom activities. This bring-your-own-device (BYOD) approach can help incorporate technology into our classroom practice without the need for every student to have a personal computer.

In this week’s Teacher’s Corner, we will explore a variety of Internet-based tools that can be used in the BYOD classroom. Each of these tools has their own strengths and weaknesses, so it is important to explore them thoroughly before using them in the classroom. The benefits of each can be hard to determine as it will depend on your classroom context, learning objectives, and student needs. However, Chapelle (2001) outlines six criteria for evaluating technology tools for the classroom. These six criteria can be an effective way of thinking about technology tools and whether or not you should use them in your classroom.

Chapelle’s (2001) criteria for evaluating technology for the language classroom are:

1. Language learning potential: Does the technology allow for my students to acquire language or use the language in practice?

2. Learner fit: Does the technology match my students’ needs and abilities? Will it be easy for them to use and understand?

3. Meaning focus: When using technology, the teacher must decide how to use the technology to teach specific language material. Be sure to ask yourself: how can I use this technology to deliver learning to my students? What do I want to teach with this technology?

4. Authenticity: Does the technology let my students use their language in creative ways? Do they get to see and use language in a specific context?

5. Positive Impact: Using technology in class should help our students become successful. Be sure to evaluate all technology on its ability to motivate and encourage students.

6. Practicality: Can I use this in my classroom? After positive impact, this is the most important criterion for technology in the classroom. Think about ways you may need to change approaches depending on your students and classroom. Not all students may have a smartphone they can use in classroom activities, so consider having students do the activities in pairs or small groups.

Software for the BYOD Classroom

A wide variety of digital tools exists for increasing classroom participation for students. Each of the tools listed below take advantage of the BYOD approach to encourage all students to ask and answer questions. By interacting through their own phone, tablet, or computer, students can participate at the same time instead of one-by-one when they raise their hands to answer questions. The BYOD approach can also assist less confident students or shy students by giving them a chance to ask and answer questions without having to speak to the entire class.

It is important to consider how each of these tools can benefit the classroom as well as encourage students to be more active in class. To do this, think about how each type of tool may fit into your lesson plan or classroom objective. This requires we take our time by experimenting and exploring with a variety of these tools before using them in a class setting. Each of the specific tools listed below have excellent tutorials on their websites that can guide you through learning how to use them and implement them in class.

The tools are grouped based on the Before, During, and After approach to classroom instruction. In the Before stage, we want to draw students’ attention to the topic and activate their background knowledge on the topic. In the During stage, we want to teach the material of the day, for example grammatical forms or specific vocabulary. Finally, in the After stage, we want to evaluate our students’ understanding of the material presented in the During stage. 

Before - Polling Software

PollEverywhere – PollEverywhere provides teachers a platform to create questions to ask students during class. Teachers can create multiple-choice questions, open-ended questions, or ranking questions. Students answer using their own device with their responses displayed on the teacher’s screen. Ideal for large classrooms, this software can help students that are shy or quiet in class become more interactive by providing them a space to ask and answer questions.

Socrative – Socrative lets teachers ask questions to students and see their results instantly. As each student answers the question, the teacher’s screen gets updated, automatically allowing them to see how each student has understood the material.

Micropoll – Micropoll is a platform for creating questions that can be added to websites or an online course management system, such as Moodle or Blackboard. Students can then access the class online and answer the questions via a multiple-choice format.

During - Presentation Software

Delivering lectures or information in class can often be a passive experience for students. However, with new tools and software, students can become more active participants in your lectures. The following tools make classroom presentations more interactive and collaborative:

Google Slides – Similar to traditional PowerPoint slides, Google Slides allows many people to join a presentation and work on it together. In classrooms without a projector, or that use a television monitor, students can join the presentation through their phones and follow along making it easier to see the information being presented.

Prezi – Prezi is a story-focused presentation system. In Prezi, slides are created individually and then linked together to create presentations which are more story-like. Students can also join Prezi via their own device to follow along or even add slides or information.

Nearpod – Nearpod is similar to a traditional PowerPoint but adds a layer of interactivity. In the presentation, teachers can add quizzes which can be scored in real time. Students can follow the presentation using their phones and answer the quiz questions as well. Videos, interactive pictures, and audio can also be added to the presentations to make them more interactive.

After - Quizzing Software

Kahoot – Kahoot takes classroom quizzes and turns them into a game. Questions are presented on the teacher’s screen and students can answer via their cell phones. Once the question has been answered, students get feedback on their screen and the teacher can see how many students got each question correct or incorrect.

Quizlet – Quizlet allows teachers to create quizzes and tests that students can then access and complete on their own device. As students complete the quiz, it is graded automatically and the results are delivered to the teacher.

Google Forms – Google Forms can be used to create quizzes and tests that students can access via their devices. Once students complete the form, teachers can see graphs and charts that students answer including percentages of correct and incorrect answers.

Plickers – Plickers allows teachers to create multiple choice questions which students can answer using QR codes. These QR codes are images that can be read by the teacher’s smartphone to get students’ answers instantly.

All the tools listed above use a freemium approach. Freemium tools are free to use for the basic version of the software. If the user wants added features, they can pay a monthly subscription fee and gain access to more advanced features. Each of the tools highlighted this month can be used with a basic account.

Reference

Chapelle, C. (2001). Computer applications in second language acquisition: Foundations for

teaching, testing, and research. Cambridge, MA: Cambridge University Press.

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This webinar, "Multi-Modal Writing: Promoting Digital Literacy in the English Language Classroom," discusses how multi-modal writing uses more than just words to communicate–it encourages students to use audio, video, photographs, and drawings to supplement their writing in meaningful ways. Because of this, multi-modal assignments can help students develop visual and digital literacy. By assigning multimodal projects, we prepare our students to communicate effectively in modern writing contexts. This webinar presents ways to create effective writing assignments using blogs, collages, video/audio essays, and storyboards. We will also discuss how to evaluate multi-modal assignments fairly, using rubrics designed especially for these assignments. 

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One of the largest trends in education worldwide is the recognition that education needs to serve an increasingly digital world. Classrooms that exist as ‘technology free zones’ are increasingly falling behind in preparing students for the jobs of the future. As a result, schools are changing focus from traditional teaching, with its focus on facts and information, to teaching the 21st Century Skills, with an emphasis on digital literacy. These 21st Century Skills have a focus on problem-solving, creativity, and communication. In the classroom of the future, students will need to know how to find, evaluate, and process information from a wide variety of sources.  This week, we will explore the 21st Century Skills and find ways to incorporate them in our classrooms.

This focus on digital skills should play a strong role in the 21st century English language classroom as well. Although it is hard to estimate accurately, around 50% of all the material on the Internet is in English (Pimienta, Prado, & Blanco, 2009). As English teachers, we can help our students access and understand this digital world. To better help our students prepare for the digital world and the digital jobs of the future, we should also consider how to make our classrooms 21st century classrooms.

21st Century Themes

The 21st century themes are not subjects for direct classroom instruction. Instead, they are ideas that teachers can integrate into their classroom instruction. These ideas include:

Global Awareness: Teachers should use classroom activities to promote global understanding in students. This can include classroom organization, such as having students from different cultures and backgrounds work together on class projects to promote cultural understanding and awareness, or, for monolingual/monocultural classrooms, having students read English language materials that are focused on non-English speaking areas of the world. An example of this is creating classroom activities around Google’s Beyond the Map project, which gives viewers an interactive tour of Rio de Janeiro, or using the international news stories and radio broadcasts of Voice of America in the classroom. For more ideas on using global affairs in your classroom, check out the March 2016 Teacher’s Corner or the American English Webinar Series.

Creativity and Innovation: The 21st Century Skills have a strong focus on students creating and innovating with the information they have in the classroom. This requires teachers to move from more traditional assessments, such as quizzes and tests, to more open-ended assessment approaches, such as student portfolios. The goal in using portfolios is to encourage students to use the target language in context, rather than by testing knowledge of just grammar or vocabulary. This can include asking students to create videos, write journals, create podcasts, or stage classroom plays in English for classroom assignments. For more on using portfolios in the classroom, check out the January 2004 issue of English Teaching Forum magazine.

Information and Media Literacy: The world has shifted from an industrial economy to an information age economy. The old industrial economy focused on the building and making of products. The information age economy is focused on creating and accessing information through computers.  In the information age economy, it is important for students to understand how to access information and evaluate that information. The 21st Century Skills educational model encourages the use of transmedia literacy. Transmedia literacy is the ability to understand information from a variety of sources and make connections between them. For example, in the English classroom, students can read an English-language news story, then watch a video on the same subject matter. Teachers can then quiz the students on not only the content of each story but also the differences and similarities between each story. This encourages students to think across different types of media and understand the strengths and weaknesses of each. For more on media literacy, check out our Massive Open Online Course on English for Media Literacy.

The 21st Century Skills model fits well inside the English language classroom as this approach encourages students to engage with a globalized world. We can help our students prepare for this globalized world by incorporating more interactive activities into our classrooms. Activities that require students to make videos, audio journals, or web-based writing not only allow them to practice their language, but also to learn technology skills along the way.

Want to learn more? Check out these resources:

21st Century Skills – Resources for Educators

Communicative Curriculum Design for the 21st Century

Digital Stories: A 21st-Century Communication Tool for the English Language Classroom

References

Pimienta, D., Prado, D., & Blanco, Á. (2009). Twelve years of measuring linguistic diversity in the Internet: balance and perspectives. Paris: United Nations Educational, Scientific and Cultural Organization.

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In this interview, Lilac talks about her part-time job, being on the swim team, and buying a car. 

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As teachers, we put many demands on our students when it comes to finalizing papers and proofreading. We assume that they are both able to identify and fix their own mistakes. However, many language learners struggle to identify lower-order concerns such as spelling and subject-verb agreement. Lower-order concerns are addressed in later drafts of writing and include issues related to spelling, punctuation, grammar, and citations. Higher-order concerns are issues that we examine early in the drafting process and affect an essay’s overall structure and design. These include issues related to thesis and content development, organization, and structure. Learners struggle to identify both higher and lower-order concerns, but lower-order concerns are particularly difficult, to recognize and edit. It is not because learners do not have the knowledge, but, at the end of the writing process they are like all writers—tiredly scanning their paper without taking time to pick up on the hidden mistakes. We can help our students recognize these small errors before they submit their final versions while giving them the tools to catch such mistakes in the future.

In this week’s Teacher’s Corner, we share a simple activity that students lead and conduct in the final days before submitting an essay.

Level

Advanced

Language Focus

Writing

Goals

During this activity, students will be able to:

  • Recognize what common errors are included on a proofreading checklist.
  • Work individually and in pairs using the checklist as a guide to finalize their essays.

Materials

  • Copy of Proofreading Checklist (see Appendix A)
  • Essays/writing tasks
  • Paper/pencils

Preparation

  • Prepare enough copies of the Proofreading Checklist for each student
  • Remind students to bring copies of their essays/writing to class

Procedure

1.     Begin class by putting students into pairs. Give each student a number and students with the same numbers are partners. If there are 30 students in your class, give each student a number from 1 to 15, so that you have two of each number.

2.     Once in pairs, give them a copy of the Proofreading Checklist.

3.     Tell them to review and define each item on the list.

4.     Bring the class back together as a large group. Review the list as a group, asking students to share an example of each item on the list.

5.     Once the list has been explained and reviewed, tell students to trade essays. On the checklist, tell students to write their name next to reviewer on the checklist and write the name of the writer next to writer on the list.

6.     Recommend that students read the paper fully, one sentence at a time, and then go through the checklist. This ensures that they don’t speed through the essay and skip small, easily-missed errors. Give students time to review their partner’s papers.

a.            As they review their partners’ papers, have students correct one of each type of error that is given on the checklist. From then on, ask students to simply circle each error as they occur.

Once students finish, have them return the essays and checklists to their partners. Give all students in the class time to review the mistakes in their own paper and ask questions of their reviewers.

7.     Students then begin to make corrections referring to their own checklists and ask their partners and the teacher for help and advice.

8.     Remind students that they will submit their final version with the corrected draft and the checklist. Explain that this helps you assess how well the learner used the Proofreading Checklist.

Variations

An alternative to this activity is to give the learners the Proofreading Checklist to use outside of class. If the activity is given for students to check their own work, suggest they do one of the following to aid in careful reading:

  • Read the paper one sentence at a time.
  • Read the paper slowly out loud so that listening and reading skills are working together to identify mistakes.
  • Read the paper from the end to the beginning one sentence at a time. By starting with the last sentence, students can’t rush through reading and will not skip glaring errors.

An additional variation includes assigning students to items on the checklists according to their abilities. Then students are put in groups with each group including an expert for each item on the checklist. The expert is responsible for checking that one item on each paper presented in their small group.

Extensions

Extend this activity by asking students to develop the Proofreading Checklist as a group. Rather than give students a preset checklist, they can identify common errors and create a list that they will use to do the activity outlined above.

Appendix A

Proofreading Checklist

These are recommended guidelines, but you can adapt any of them to fit your own assignment guidelines.

1.     ____________    All subjects agree with their verbs.

2.     ____________    All words are spelled correctly.

3.     ____________All words are used correctly, e.g. to vs. too.

4.     ____________    All sentences begin with a capital letter.

5.     ____________    All proper nouns are capitalized.

6.     ____________    All sentences end with a period, and all questions end with a question mark.

7.     ____________    All compound sentences are connected using a coordinating conjunction.

8.     ____________    All complex sentences are connected using the appropriate coordinating/subordinating conjunction.

9.     ____________    All quotations are written within quotation marks: “ ”

10.  ____________    All quotation marks are above the text, not below, such as “example”

11.  ____________    The font is the same throughout the whole text. It does not change size or style.

12.  ____________    The essay is double-spaced or meets the spacing guidelines you have required.

13.  ____________    The margins are the correct size.

14.  ____________    Each paragraph is indented at its beginning.

15.  ____________    The writer’s last name is in the top right or left corner of each page.

16.  ____________   The paper has page numbers at the top or bottom of each page.

17.  ____________    The title is centered at the top of the page.

18.  ____________    All outside sources that are paraphrased and summarized are cited in the text according to assignment guidelines.

19.  ____________    All outside sources that are quoted are cited and formatted in the text according to assignment guidelines.

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Aidan talks about his father as well as trying to find a part-time job.

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In the United States, students typically write multiple drafts before turning in an assignment. This is called “process writing.” In process writing, students begin with brainstorming and pre-writing activities. Next, they move on to drafting and revising a piece of writing. Finally, they finish with editing and proofreading tasks. The nature of the writing process is multi-layered and involves collaboration and cooperation among students and teachers. Each step in the writing process is revisited and repeated as students learn to reflect, assess, and edit their own writing as well as their classmates’. At the same time, teachers offer much-needed feedback and guidance as they oversee and manage students throughout the writing process. Throughout this process, the student writer must constantly remember who the audience is and what the audience needs in order to understand the writer’s ideas. Continuous feedback from as many potential audience members as possible is a critical part of the writing process. In the English language classroom, the audience consists of fellow students and the teacher(s). Much has been written about peer evaluations and feedback among students, but conducting teacher-student consultations during the writing process can be valuable to student writers in understanding their own strengths and weaknesses.

In this week’s Teachers Corner, we offer a template for conducting a successful teacher-student writing consultation. The time and work involved in consultations might seem overwhelming, but the value students take from the individual, focused feedback can carry over into the rest of their continued writing development.

Level

Any level within academic writing

Language Focus

Writing

Goals

During this activity, students will be able to:

  • Identify areas of writing that need improvement based on topics as targeted by the teacher and assignment.
  • Receive feedback on writing issues unique to their own progress and writing development.
  • Create an action plan for revision outlining what specific changes they will make during the next revision.

Materials

  • Pen/pencil
  • Copy of students’ writing to be discussed
  • Space to meet
  • Time (typically 15-20 minutes for each student)

Preparation

  • Collect students’ drafts 1 to 2 days in advance of conferences
  • Schedule individual conferences with each student (block out 15 to 20 minutes of time for each student)
  • Read each draft in advance noting comments, issues, and any suggestions according to your own rubric and specific assignment demands. The feedback you give will depend on the assignment demands, which draft is under review, and the focus of your teaching. Feedback should be focused, clear, and include achievable tasks for writers throughout editing and revisions. For specific ideas on how to give feedback during the writing process, check out the article “Error Correction and Feedback in the EFL Writing Classroom: Comparing Instructor and Student Preferences” from English Teaching Forum. It is also good to estimate what grade or mark the assignment would receive as it is in this draft.
  • Ask students to prepare and bring the following information to the conference (see optional handout in Appendix A):

o   3 questions that they have about their paper and/or the assignment

o   2 things they did well in their draft

o   2 things that need improvement in their draft

Procedure

1.     Begin the consultation by inviting the student to sit down. Then, have the student take out the handout (Appendix A), and explain how the consultation will proceed.

  • First, explain that you have read their paper and have some feedback for them.
  • Next, address their questions and then discuss their own ideas about their paper.
  • Then, explain that you will share your feedback and suggestions with the student duringwhich time the student should be taking notes and asking questions.
  • Once the feedback portion is over, spend time developing an action plan for how to proceed in the revision.

2.     After explaining the procedure, ask the student what grade he/she would assign the writing if it were to be submitted at this time. Make a note of this grade on the handout.

3.     Then, have the student ask the first question on his or her list. Offer your feedback and response. Repeat this for each question the student prepared.

4.     Next, ask the student to share what she/he wrote on the handout about strengths and weaknesses. Acknowledge what the student says and reinforce the strengths. This can help build students’ confidence in their skills and abilities as writers.

5.     Once the student has reviewed what he/she prepared for the conference, take out the copy of the writing you reviewed. Tell the student what specific elements of writing you examined for this draft. In early drafts, give attention to structure, organization, and content development. These are called high-order concerns. In later drafts, offer feedback on sentence structure, transitions between ideas, and grammatical features that affect comprehension. We refer to these issues as low-order concerns.

  • As you review your findings, give students time to respond, ask questions, make notes, and offer suggestions for changes.

6.     When you finish reviewing the draft with your comments, explain the grade or mark you would assign to the draft as it is today. This can help students see how much work they need to do as they move forward with the assignment.

7.     Finally, look at the handout together and complete the section with the action plan that the student will use in moving forward with the assignment. This handout can serve as a checklist for both you and the student as you check, revise, and ultimately grade future drafts.

8.     When all of these steps have been completed, ask the student what additional questions or concerns he/she has before leaving. Thank the student for coming and remind each student that even if he/she has work to do on this paper he/she has made a good start.

Variations

If you are a teacher with limited time available to meet with students individually, consider conducting small-group conferences. Small-group conferences can also support the individual feedback and attention that learners need. Put students of similar writing abilities into groups 3 to 4 and schedule a conference time with each group. With 3 to 4 students, it is better to allot a little more time, such as 30 minutes for each conference. Again, collect and mark the essays in advance of the conference, but instead of focusing on individual needs, focus on shared needs among the group. For example, each essay can be marked to address individual concerns, but look for issues that all group members need addressed such as thesis statements. Identify 3 to 5 issues that are prevalent across the group and prepare a mini-lesson that addresses the issues and gives participants a chance to work as a group to develop plans.

An additional option if time is limited is to read the draft during each conference. This will likely result in less written feedback and mirror more of a conversation about the essay. Still, students can prepare as they would for the conference outlined above and develop an action plan with you.

Appendix A

Teacher-Student Conference Handout

What grade/mark would you give your current essay?  __________________________________________

What are three questions you have about your essay?

1.     ________________________________________________________________________________

 

2.     ________________________________________________________________________________

 

3.     ________________________________________________________________________________

 

Write two things that you do well in your essay.

1.     ________________________________________________________________________________

 

2.     ________________________________________________________________________________

 

Write two things that need improvement in your essay.

1.     ________________________________________________________________________________

 

2.     ________________________________________________________________________________

 

Notes from Conference

______________________________________________________________________________________

______________________________________________________________________________________

______________________________________________________________________________________

______________________________________________________________________________________

______________________________________________________________________________________

______________________________________________________________________________________

Action Plan for Revision

What are 5 changes you will make to your draft?

1.     ________________________________________________________________________________

How will you make this change?

______________________________________________________________________________________

______________________________________________________________________________________

2.     ________________________________________________________________________________

How will you make this change?

______________________________________________________________________________________

______________________________________________________________________________________

3.     ________________________________________________________________________________

How will you make this change?

______________________________________________________________________________________

______________________________________________________________________________________

4.     ________________________________________________________________________________

How will you make this change?

______________________________________________________________________________________

______________________________________________________________________________________

5.     ________________________________________________________________________________

How will you make this change?

______________________________________________________________________________________

______________________________________________________________________________________

What grade/mark do you want to get on this paper? ___________________________________________

What else will you do in your revision to achieve your desired grade/mark?

______________________________________________________________________________________

______________________________________________________________________________________

______________________________________________________________________________________

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Casey goes to school at home, and she talks about being home schooled in this interview. 

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The Academic Word List (AWL) is a list of 570 of the most commonly found vocabulary words in academic texts (Coxhead, 2000). When English language learners in academic settings focus attention on wordlists such as AWL, they have an opportunity to expand the vocabulary necessary to communicate in academia.

In this week’s activity, students will use the AWL to check and revise their own written work using an online tool called an AWL highlighter. AWL highlighters are an easy way for teachers to identify target vocabulary and for students to check their own written work for correct use of words from the AWL. Simply copy and paste the text to be reviewed in the online highlighter. Once you submit the text, a new version of the text is given with any AWL words highlighted. The text can then be used as a way to check vocabulary use or give students a chance to revise their own work focusing on academic vocabulary.

The number of AWL words that students use in their own writing will vary. If teachers are teaching vocabulary from the AWL and/or want to ensure that students are using academic vocabulary, students can always be given a set number of words to use. For example, a typical academic text run through the AWL highlighter might have 1 to 10 AWL words. Depending on your student’s level, their vocabulary knowledge, and the essay length, a manageable target is to ask each student to include 5 to 7 AWL words in their writing.

Level

Advanced

Language Focus

Writing

Goals

During this activity, students will be able to:

  • Identify AWL vocabulary in their writing using an online AWL highlighter tool.
  • Use online resources and learner dictionaries to revise AWL vocabulary used in their writing.

Materials

  • Computer with internet access
  • AWL Highlighter: This AWL Highlighter can process 2400 characters at a time, which means students might have to run portions of their text through separately.
  • Student writing (best with longer text) that has the AWL words highlighted
  • Paper/pencils
  • Online dictionaries or print copies, thesauruses, learner dictionaries, online corpora (corpora are collections of written and/or spoken text that linguists use to examine how words are put together and used)

Preparation

  • Before class (or in class, if computers are available), ask students to input a draft of their essay into the AWL highlighter; directions are provided at the end of this lesson with screenshots.
  • Students must bring a printed version of their writing assignment to class. The students must run this writing through the AWL before class, so that every student has a printed copy with the AWL words highlighted.
  • Write the following steps on the board:

o   Read the first sentence with an academic word aloud.

o   Look up the word in the dictionary to ensure that the definition of the word matches the intended meaning of the word in the sentence.

o   Together, read the sentence again. What part of speech is necessary for the word to fit correctly in the sentence?

o   If necessary, change the word to the correct part of speech using the dictionaries and additional tools if available. Make the correction on the paper.

o   When finished with one paper, check the other.

  • Pair students according to their writing abilities, with students of similar levels working together or stronger students working with weaker students.

Procedure

1.     Begin class by putting students into pairs.

2.     Once in pairs, give them a dictionary and offer any other materials on hand for vocabulary work.

3.     Tell students that they will look at and revise their writing together.  

4.     Have students look at one essay first. Review the steps already written on the board.

5.     As students work through their essays, teachers can circulate to assess how well the task is going.

6.     Upon finishing, teachers can choose whether to collect the corrected papers or continue revising the essay for other issues.

Variations

An alternative to this activity is to prep the students for the activity by reviewing a piece of writing together as a group. Prepare a text the students are familiar with and run the text through the AWL highlighter online. Print enough copies for the students to use as you work together through the article. First, model the activity by working together as a large group on two words. Then, assign students to groups of three to four and have each group work on an assigned word. If the text you are examining has only a few AWL words, have each small group examine all of the included AWL words. When finished, bring students back together and ask each group to share their findings.

Extensions

This activity can be extended after pairs of students have checked both of their essays. One pair of students can give their essays and corrections to another pair of students. The pairs go through the steps on the board for the new essays that they have been given. Ask the new pairs to make any necessary changes before returning the essays to the authors. If there are disputes, encourage them to discuss their differences of opinion and come to an answer as a group of four.

References

Coxhead, A. (2000), A new Academic Word List. TESOL Quarterly, 34: 213–238. doi:10.2307/3587951

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