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This webinar "Discovering Grammar with Consciousness-Raising Tasks" introduces  consciousness-raising task (CR tasks), which encourage students to notice characteristics and patterns related to form, meaning, and/or use while actively exploring the target grammar feature.  This webinar will examine this inductive approach to grammar teaching through several activities that address a variety of grammar topics and student proficiency levels. For this webinar, you will find an online webinar recording and the downloadable presentation and resources. 

Author: Heather Benucci Format: Text, Video
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In Mime the Words, the Describer is allowed to say the topic and nothing else. Instead, the Describer must describe the words on the Guess What? card using mime.

Format: Text
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This webinar Activate: Games for Learning American English Part 2 is the second webinar that introduces the Activate resource, demonstrates classroom management techniques for playing games in the classroom, and offers tips on how teacher's can create their own games that match their curriculum objectives. For this webinar, you will find an online webinar recording and the downloadable presentation and resources.

Author: Jennifer Hodgson & Kevin McCaughey Format: Text, Video
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The Trace Effects Teacher's Manual provides teachers a resource to learn how to teach English using Trace Effects, the exciting, collaborative English language learning game developed by the Department of State. The manual provides information on teaching using online games and gives ideas for extending beyond the game using easy, interactive tasks for Chapter 3 of Trace Effects.

Format: Text
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The Trace Effects Teacher's Manual provides teachers a resource to learn how to teach English using Trace Effects, the exciting, collaborative English language learning game developed by the Department of State. The manual provides information on teaching using online games and gives ideas for extending beyond the game using easy, interactive tasks for Chapter 2 of Trace Effects.

 

Format: Text
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In Guess What?, players take turns using English to describe words on Guess What? cards.  In turns, one player describes the items with as much detail as possible, while the remaining players try to guess what the student is describing. This game works well in groups of 3-4. It can also be done as a whole-class activity or as a competition among groups.

Format: Text
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Guess What? cards can be used for a variety of games in the classroom to provide an opportunity for students to practice making descriptions in English and to learn English vocabulary.

Download the instructions and cards.

Format: Text
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Word Bricks are used for building sentences in English. The Word Bricks have a wide range of words in English written on them: nouns, verbs, adjectives, adverbs, articles, pronouns, and so on—all of the building blocks that students need to form complete phrases and sentences in English.

Download the cards and instructions.

Format: Text
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Sentence Race is a fast-paced, exciting game that gives students a chance to think quickly in English as they try to earn points by building well-formed sentences using Word Bricks. This game can be played for a specified amount of time or  until one team reaches a target number of points. The first team to reach the goal wins the game. Teams of 3-4 students work best.

Format: Text
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This webinar Teaching Spoken English with The Color Vowel Chart introduces teachers to a visual tool that provides teachers and learners with a common point of reference for identifying stress and vowel quality, concepts useful not only in teaching pronunciation, but also vocabulary and listening comprehension. Techniques and activities on how to use The Color Vowel Chart in the classroom will be demonstrated. For this webinar, you will find an online version of The Color Vowel Chart, the online webinar recording, and the downloadable presentation and resources

Authors: Shirley Thompson, Karen Taylor Format: Text, Video
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