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This guide is designed to enrich your reading of the articles in this issue. You may choose to read them on your own, taking notes or jotting down answers to the discussion questions below. Or you may use the guide to explore the articles with colleagues.

For example, many teachers discuss Forum at regularly scheduled meetings with department colleagues and members of teachers’ groups, or in teacher-training courses and workshops. Often, teachers choose an article for their group to read before the meeting or class, then discuss that article when they meet. Teachers have found it helpful to take notes on articles or write a response to an article and bring that response to share in a discussion group. Another idea is for teachers to try a selected activity or technique described in one of the articles, then report back to the group on their experiences and discuss positives, negatives, and possible adaptations for their teaching context.


A Ten-Step Process for Developing Teaching Units

Pre-Reading

  1. Have you ever collaborated with other teachers or administrators on a curriculum development project? Have you ever discussed with your colleagues how to adapt a curriculum or textbook for your classes?
  2. When teaching a class for the first time, what process do you use if you need to create your own curriculum or syllabus?

Post Reading

  1. If you were going to revise with your colleagues a curriculum for a particular course, which stages of this ten-step process do you think would be the hardest to perform? What would you and your colleagues need to do to achieve success for those stages?
  2. In the authors’ view, what is the significance of reflection in teaching? To what degree do you think this could help teachers at your institution design curriculums?

Literature Circles as Support for Language Development

Pre-Reading

  1. Have you ever participated in a book discussion group or literature circle? Have you ever discussed short stories or books with your students?
  2. What are the potential benefits of extensive reading for English language learners?

Post-Reading

  1. How can literature circles improve students’ critical thinking skills?
  2. Of the five roles in a literature circle (Discussion Director, Literary Luminary, Illustrator, Summarizer, and Vocabulary Enricher), which one might be most difficult for your students to perform? How would you help a student get started with this role?
  3. What book or short story would work well for a literature circle in your class? Which activities in this article would you use with that text?

The Rio–Warsaw Connection: Encouraging Interculturalism among Students

Pre-Reading

  1. Have you ever used Facebook or other Internet-based social media programs with your students? What are the benefits for adolescent and adult learners?
  2. If you were asked for advice on teaching culture, what would you say? What do you think teachers need to keep in mind when teaching culture in the classroom?

Post-Reading

  1. The author describes Week Six as not working out as well as he had anticipated. If you were doing the ten-week project with students from your country, how would you change the Week Six task to make it work more effectively?
  2. The second pre-reading question asks for your thoughts on teaching culture. Have they changed in any way after reading this article? The author mentions, “We are looking at people with whom we could not imagine what we have in common, and we are learning to identify and take apart stereotypes.” What techniques presented in this article do you think can best help your students continue to do this?
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It all began in Norwich. As they do every year, teachers from different parts of the world went in July 2012 to that beautiful little city in the east of England to take part in one of the two-week professional development courses offered by the Norwich Institute for Language Education (NILE). Sponsored by Rio de Janeiro’s Instituto Brasil-Estados Unidos (IBEU), I had chosen Advanced Language and Intercultural Awareness.

On the second day of the course, I—the only Brazilian participant—went with Karolina Isio-Kurpińska—the only Polish one—to a supermarket just outside the campus of the University of East Anglia, where our classes took place. We had a long talk about our respective countries and how similar and different our experiences were. During the rest of the course, we became good friends and even did our final project together. What we had gotten from that exchange would come to matter a lot very soon.

After returning from the trip, I read Intercultural Language Activities (Corbett 2010), one of the titles recommended by Uwe Pohl, our main teacher at NILE. The first chapter is about setting up an online community where students from different places interact and make discoveries about each other’s culture while practicing their English. The idea sounded fascinating; as we know, social networking programs are an effective way to get students communicating with each other (Harmer 2012), and foreign language classrooms create new cultural contexts every school term (Kramsch 1993). If I were to give it a try, I thought, it would be only logical to work once again with Karolina, who agreed the project could be interesting. We looked forward to finding out what contexts would be created in a virtual environment, where participants were to feel free to contribute their own ways of looking at themselves and each other.

This article describes the ensuing ten-week project we developed for students from the two countries, and it offers an evaluation of the results along with suggestions to make online intercultural projects a productive way to improve the teaching and learning of English.

Getting ready
Karolina and I have come to understand culture as more than a body of knowledge about works of art, places, institutions, events, symbols, and ways of living—it is also “a framework in which people live their lives and communicate shared meanings with each other” (Scarino and Liddicoat 2009, 19). That is why, as essential as reading is, no amount of it can replace actual experience and contact with what seems foreign and distant. Our main goal was to give the teenagers participating in the project something they cannot get from watching television and movies and at the same time enable them to see that learning English can be a real gateway to discovery. Most importantly, we wanted to make sure the cultural information participants shared with each other would be received “in a nonjudgmental fashion, in a way that does not place value or judgment on distinctions” between the cultures of the participants (Peterson and Coltrane 2003, 2).

By the end of 2012 we had made a few decisions:

  • We would offer a ten-week project to a limited number of students at the Common European Framework of Reference for Languages (CEFR) intermediate level B1 (Council of Europe 2001).
  • The project would take place on an exclusive Facebook group, the social network used by most students.
  • Participating students would have a new task every week to share what they knew and felt about different aspects of their realities. Our view, based on Freire (1996), was that each task should stimulate students’ curiosity and allow them to independently explore the possibilities of dialogue.
  • Once we posted the tasks, the students would be the only ones to write.

We then formulated a ten-week plan; teachers of both countries added ideas (in Warsaw, as Karolina was now involved in other academic activities, two of her colleagues, Krystyna Rubiec-Masalska and Agata Guzowska, were directly responsible for the participating students). On Sundays, after a brief exchange on Facebook, either Karolina or I would post the task(s) for the coming week on the group page. We would always be in complete agreement about the content and wording.

I created the Facebook group, and we selected the students who would participate. Although we limited the actual groups from each country to ten students, all who wished to be involved could participate; we assigned students who were not selected to work with the ones who were, even though only the latter would be posting on the group page.

I told all students who were interested that they had 24 hours to friend me on Facebook and send a private message indicating why they wanted to be in the project. In the following class, from among those who had sent me the message in time, I randomly drew the names of ten students. We also went over the main principles for students to observe, including modesty, politeness, sincerity, interest in the other party’s answers, and, above all, interaction.

The ten-week Rio–Warsaw Connection
The “first edition” of what we called The Rio–Warsaw Connection included students from Rio’s IBEU and Warsaw’s General High School 34–Miguel de Cervantes. Following is a description of the ten-week project in intercultural exchange.

Week One
Students were tasked to introduce themselves, talk about any cultural assumptions they had about the project, and suggest guidelines for the group to follow. At the end of the week, we summarized the following four netiquette rules:

  1. All participants should post at least one comment a week in each thread, but we encourage you to post more!
  2. You are all students of English, and this project is about fluency and communication, not language accuracy. Mistakes that do not influence meaning should not, therefore, be corrected. If you have doubts about what the other person means, ask him or her to clarify!
  3. The use of emoticons is allowed and encouraged, and we also suggest you post photos!
  4. We are here to learn about each other’s cultures, so the most important netiquette point is mutual respect!

On Friday, at the end of the week, we posted a pre-task: without doing any kind of research, students were instructed to tell what they knew about their counterparts’ cities.

Week Two
Week Two was a chance for students to talk about their cities—what they liked and disliked, and what they would recommend to visitors. As expected, all Brazilians could say about Poland is that “it’s cold,” and Polish students could think only of beaches, sunny weather, and the “giant Christ statue.” When students had the chance to share something about their cities, the teachers were pleasantly surprised by their enthusiasm. They posted pictures of places they liked, commented on each other’s posts, and spontaneously discussed food. One of the best moments in the whole ten weeks happened right then, when a Brazilian student talked about (and posted pictures of) brigadeiro, a popular local sweet, and one of the Polish girls went and made some. The moment we saw the photo she had proudly taken of the first truly Polish brigadeiro was definitely a highlight.

At this point, one of my students asked us if they could add each other as friends on Facebook. We told her that that was a great idea. Soon, almost all of them had friended one another.

Week Three
We had every reason to enter Week Three optimistically, and that taught us a lesson. The topic was national culture. We asked students to talk about how their countries are viewed by themselves and foreigners and any stereotypes they were aware of; we also asked them to describe some typical dishes, as well as any gestures and body language, that might be specific to their country. After the excitement of the first two weeks, this time few students posted. Karolina sent a message encouraging them to post, which resulted in more contributions towards the end of the week.
This first bump in the road led us to conclude that the lull had most likely been due to some fading of the initial excitement and that our direct intervention might be necessary at certain times to encourage students to participate. All tasks should be presented as exciting opportunities to share—and learn—something that matters to them. That is, of course, provided we had designed the tasks well enough.

Week Four
We were more cautious with our expectations, but things got back on track. Once again, there were two tasks. The first was for participants to share the TV shows, movies, books, and music they like, a topic they enjoyed talking about. The second task was for them to post pictures of what they see from their windows and also pictures of their desks at home. The pictures aroused everybody’s curiosity and brought everyone closer together.

Week Five
Week Five was our second low point. When asked to share which news sources they usually turn to, and what the major headlines were at that moment, students found little to say. After some encouragement, a few stories were posted, but it became clear to us that, for our teenagers, knowing what was going on in the world was not a top priority.

Week Six
In Week Six, we took a gamble. The previous Friday, again as a pre-task, we asked students to watch the 1994 U.S. movie Forrest Gump and list the various cultural and historical references they found. Then, as the week started, we asked them to imagine what Mr. Gump’s journey would have been like had he lived in the students’ respective countries. It turned out that (1) that movie was too old for most of our students to even know what it was about, and (2) they were not willing to do much research, even if that meant watching a film that was easy to find. I eventually got a few of my students to post something meaningful, but there was no denying it had been the worst week yet.

Week Seven
We went for something completely different. The first of two tasks was for students to find and post pictures of examples of “English around them” in signs, shops, and street art, and a few of them did. The second task was for them to list English words frequently used by people in their countries, even if those people were not English speakers, indicating whether the words were cognates or false cognates and whether specific groups used them. There were enough contributions for the week to be considered satisfactory. Among the examples listed by both groups were words related to computers and the Internet, along with names of foods (e.g., hot dog and cheeseburger) and the expression “Whatever,” which I presume students are using to mimic young Americans they see on TV.

Week Eight
In Week Eight, students talked about national TV shows and movies they liked. They were to post pictures and links to videos and discuss which ones they thought people from other countries would enjoy and which ones were highly culture-specific. This was another good week, with less interaction than we would have liked but with interesting examples; for instance, the Brazilians named a few comedy films and light afternoon TV shows, while the Polish students mostly mentioned dramatic, historical movies. The female students did seem to agree on their favorite male actors, though, with George Clooney and Daniel Craig being mentioned most often.

Week Nine
At the beginning of the week, I posted a short message congratulating the Polish on their National Independence Day. When my students were encouraged to follow suit, a spontaneous conversation began, and participants from both countries posted pictures and discussed how they felt about that kind of celebration.

Also in Week Nine, students discussed how much of the movie, television, and music content they were exposed to was from English-speaking countries and the heavy influence of that entertainment on their countries. Here there was some interesting sharing.

Week Ten
We asked students to talk about what lay ahead. What were their plans and expectations? How important did they think English would be in their future lives? Students produced a few long responses, and again we were happy with the result.

Finally, Karolina and I posted our reflections about the project, saying how happy we were with everything students had shared and how they had shared it. We also said the group would remain active on Facebook, so they would always be able to find each other there. At that point, all the Brazilian students who had participated got a certificate signed by the Polish teachers, and vice versa. We also sent each other’s students little souvenirs from our countries.

The second and third editions of the project
After the ten-week project, Karolina and I shared our experience on the Facebook group I had created for NILE. Two of our former NILE classmates, along with some of their students, joined in to create a second edition of the project, which was now called the The Motril [Spain]–Rio–Warsaw Connection.

We updated the plan based on what we had learned from the first experience. Now, instead of discussing the news, our students were asked to talk about their respective schools—what they liked, disliked, and would change if they could. We kept the Forrest Gump activity, but now with some real preparation time in the classroom. We watched the trailer and a couple of scenes from the movie and had a discussion about them in preparation for the task. With the support of our respective schools, the Motril–Rio–Warsaw Connection thrived.

Nevertheless, at the end of the tenth week, as I reflected on everything we had done, I realized that the participation of students had been irregular and their interaction less impressive than in the original group. Because of the difficulties in coordinating tasks among three groups and communicating among a larger number of teachers, we decided to go back to the Rio–Warsaw format. Krystyna, IBEU teacher Sandra Saito, and I made the third edition of the project similar to the first one, with some improvements based on our accumulated experience. For instance, we would no longer have more than one task per week. Also, now that we had tried “horizontal expansion” by including more students at the same level, it was time to try “vertical expansion” by including students of different levels.

We created a second group, also with Brazilian and Polish participants at both the CEFR intermediate B1 and advanced C1 levels (Council of Europe 2001). This time, we dealt with more challenging tasks, most of which were designed by Krystyna, who had been with us since the beginning. These tasks included (1) having students share their favorite songs in their native languages (sharing English versions of the lyrics with the group); (2) creating a chain story (in which participants took turns adding five to ten sentences to the same story they told collectively); and (3) posting personal messages to each other (we paired them up alphabetically). The undisputed highlight was when three of my students spontaneously made and posted a video on how to make brigadeiro. (One might think that sweet is an obsession of ours … .) Meanwhile, the intermediate students interacted a lot more than the ones in either of the first two editions. Their posts during the Forrest Gump task were particularly creative.

In the end, all three projects have enabled our students to learn things they otherwise would not have and to practice their English in a way they did not expect. We have been opening doors that lead to understanding and, as a consequence, increased tolerance.

After the third edition came to a close, I began to imagine a fourth Rio–Warsaw Connection. Some of the tasks may be rethought a bit, but the main improvement we will make is to follow our students even more closely and ensure they remain motivated and able to balance their everyday responsibilities with their participation in the project.

How you can do it
Just as I have tried to adapt this project for students of different levels, I believe that fellow teachers from around the world can do something similar with their students, even if technological resources are limited.

What we are doing is all about interculturalism, so the starting point is to get in touch with people from another country—or even another city in the same country, as we know there is typically wide cultural variety within a single nation (that is certainly true of Brazil). Facebook itself is a place to find teachers from around the globe, as are some helpful websites from Corbett (2010):

As mentioned before, some students who are not selected work with ones who are. This creates opportunities for pairs and trios; even if a few are entering the posts, all can be involved. That has worked well. When talking about themselves, some students would often actively include their partners. For example, one student wrote about her favorite band, while another classmate, who had not been selected, stated her preference for a different band. Teachers may select participants any way they want, provided all see the process as fair. And it is essential that no one feels left out.

Some teachers may be working with students who simply do not have Internet access. It might still be possible to collect the group’s contributions in class, type them at the school or at some other facility, and later bring printed images of the screen to share and discuss with all participants.

At IBEU In-Service sessions, my colleagues and I discussed the notion of adapting the project for lower-level students, which would entail developing a set of simpler tasks and closer teacher supervision. It may even be necessary for the teacher to review each post before it is published. That is not ideal, but it might be advisable in some cases. Another idea is to conduct the project in a shorter time frame, perhaps five or six weeks, if the availability of teachers and students—and their time—is limited.

As far as the lesson plan itself is concerned, teachers may choose to talk about any topic they think students will be interested in. Here are a few examples:

  • Bullying is a serious problem in a lot of places. Is it a problem in your school? How do people deal with it? Let’s compare the approach to this issue in the two countries.
  • Let’s talk about your favorite outfits. What do you wear to school? Are uniforms required? Should they be? What about the times you go out with friends? Post a few pictures, and we’ll see how similar teen fashion is in your countries.
  • We are having a great time interacting online, but is that how you normally chat with your friends? This week, let’s compare the different ways teenagers interact with classmates and relatives.
  • In Week Seven, we talked about how English is all around us—in street signs and in the vocabulary we use. This week, let’s see how much each of us is in contact with the language on a day-by-day basis. When do you get to practice your English? Chatting online? Playing videogames? What are the expressions you use the most?

Sustaining student motivation is often challenging. Actions that might help include:

  • making sure that tasks for successive weeks are not too similar to each other
  • having the class discuss the weekly task as group work
  • praising students’ contributions
  • allowing students to propose the task for a given week. (That is something I plan to try in the next edition by organizing an in-class election of the best proposed task.)

There is always the possibility that students will stop posting for a while—or altogether. That is why it is a good idea to establish a few ground rules right at the participant selection stage. Is it acceptable for someone who has been selected to quit? Is there a penalty for that? Halfway through the third edition I had to replace a participant for the very first time—even after being warned and without presenting a reason, he stopped contributing. It is certainly wise to prepare for that possibility; in my case, a number of students had expressed interest in the project but had not been selected, so finding a replacement was not difficult.

Expanding student interactions
One idea that has come up over and over again to enhance interaction is to use a program like Skype to get participants from different countries to see one another. The reasons I have not used it so far are the time-zone difference and Internet connection limitations. I do think it would be exciting to have students send video messages to each other at some point. One option would be to have students record their own videos, and then their respective teachers could put them all together.

Teachers who find this intercultural project interesting might want to investigate different, deeper ways to explore the proposed topics. It is my experience that the tasks assigned each week lead to lively classroom discussions, especially when we turn them into activities that lead all students to further examine their own culture and of that of their counterparts. Here are a few examples of such activities based on tasks in the ten-week project:

  • When students are asked to think of English words used by people in their countries, they can begin by carrying out small-group conversations on the differences between the slang and the specific vocabulary that they and their peers normally use and those that are characteristic of other groups. In Brazil, for example, students are very much aware of vocabulary currently used by Internet surfers, such as the word brother and variations of it to mean “friend.” How do those differences come about? Do they serve a purpose? This is an opportunity for students to reflect on why they speak the way they do. In the same task, talking about cognates and false cognates is the starting point of an activity that could go on for several classes, in which students investigate the origins of words and their relationship to history and geography.
  • The task in which participants reflect on how much they know about each other’s country and on what stereotypes are commonly associated with their own country could lead to a role-playing exercise. For example, a student from Rio plays the part of a tourist from Warsaw, in the city for the first time, meeting Brazilians from various regions and walks of life. What would this tourist expect to encounter? How would the people the tourist meets behave? What aspects of local culture might be especially difficult for him or her to understand? This activity could be a lot of fun as well as an invitation for students to think critically about their own homes.
  • When students learn about their counterparts’ schools, they could be asked to write an essay on what it would be like for them to suddenly find themselves as newcomers there. If students have time to do additional research, they could make a presentation to the class about what life is like for a student in the other country, focusing on what they perceive as being easier or harder than what they are used to. Students could also try to imagine what, for them, a perfect school would be like. Then the class is divided into teams, and each one does the exercise from a different perspective—that of teachers, hall monitors, cleaning staff, and so on.

These ideas are potential follow-ups to activities in the project. As the goal is to enable students to expand their horizons as much as possible, it is a good idea to help them revisit and rethink assumptions under which they might not even know they operate every day.

Conclusion

Not so long ago, we had pen pals and used actual pens and paper. We would sometimes find each other through ads in magazines and initiate a kind of correspondence in which it could take weeks to get a reply to each message. Now that technology has made instant, inexpensive communication between people on opposite sides of the earth a reality, many of us are still looking only for those who are much like ourselves. Such massive underuse of the potential that is in our students’ hands presents teachers of English with a golden opportunity to broaden their students’ horizons.

We have departed from the notion of teaching culture by simply transmitting information. We are exploring interculturality, which includes a reflection on both cultures, as both are “target cultures” at the same time, in a truly interpersonal process (Kramsch 1993). We are looking at people with whom we could not imagine what we have in common, and we are learning to identify and take apart stereotypes.

“Learning to be intercultural involves much more than just knowing about another culture: it involves learning to understand how one’s own culture shapes perceptions of oneself, of the world, and of our relationship with others” (Scarino and Liddicoat 2009, 21). What we are accomplishing with our connection is just a first step, but it might be a rather meaningful one.

References
Corbett, J. 2010. Intercultural language activities. Cambridge: Cambridge University Press.
Council of Europe. 2001. Common European framework of reference for languages: Learning, teaching, assessment. Cambridge: Cambridge University Press.
www.coe.int/t/dg4/linguistic/Source/Framework_EN.pdf
Freire, P. 1996. Pedagogia da autonomia: Saberes necessários à prática educativa [Pedagogy of autonomy: Knowledge necessary for educational practice]. São Paulo, Brazil: Paz e Terra.
Harmer, J. 2012. Essential teacher knowledge: Core concepts in English language teaching. Harlow, UK: Pearson.
Kramsch, C. 1993. Context and culture in language teaching. Oxford: Oxford University Press.
Peterson, E., and B. Coltrane. 2003. Culture in second language teaching. CAL Digests. Washington, DC: Center for Applied Linguistics.
Scarino, A., and A. J. Liddicoat. 2009. Teaching and learning languages: A guide. Magill, Australia: Research Centre for Languages and Cultures, University of South Australia. www.tllg.unisa.edu.au/guide.html

BIODATA:
Hugo Dart
is a teacher at IBEU (Instituto Brasil-Estados Unidos) in Rio de Janeiro. He holds bachelor’s degrees in Law and in Portuguese-English and is a postgraduate student in English Language.

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There are many instructional approaches for helping English language learners improve both reading comprehension and overall language proficiency. One such approach, the literature circle—which is somewhat like a student book club in the classroom—has drawn a great deal of attention in recent years (Schlick Noe and Johnson 1999). Many teachers champion the strategy and use it consistently in their classrooms (Daniels 2002).

According to the Standards for the English Language Arts published by the International Reading Association and National Council of Teachers of English (1996, 32), the instructional practices realized by literature circles embody quality educational standards and are used by teachers “who are bringing out the best in their students day by day.” To shed light on the many ways that literature circles improve English skills, this article defines the term, provides a brief theoretical foundation for the use of literature circles, describes their benefits, and then presents a four-lesson unit that applies the approach to the teaching of a literary text.

What is a literature circle?
A literature circle is an activity in which members meet to discuss and respond to a book that they are all reading (Daniels 2002). As Cameron et al. (2012) explain, literature circles are led mostly by students, while the teacher remains in the background and performs only basic control functions. Roles are usually assigned to members of the literature circle to allow the group to function productively and to help members remain focused on the chosen book. Examples of five individual roles are Discussion Director, Literary Luminary, Illustrator, Summarizer, and Vocabulary Enricher (Daniels and Steineke 2004). The Discussion Director’s task, for example, could be to develop at least five questions about the text and then share these questions with the group. The Literary Luminary pinpoints important parts of the text for the group in order to stimulate thinking and elicit some interesting facts about the text. The Illustrator’s job might be to draw pictures related to the reading and share the drawings with the group; the group members then speculate on the meaning of the pictures and connect them to their own ideas about the text. The Summarizer’s role is to recall what happened in the reading and prepare a summary for the group, and the Vocabulary Enricher helps the group find and discuss new or difficult words (Daniels and Steineke 2004). These roles can rotate with each discussion so that every student has the opportunity to perform each role. Overall, the purpose of the literature circle is to support student language improvement, particularly through reading comprehension and vocabulary learning.

Benefits of literature circles
Recent evidence demonstrates that literature circles positively impact student learning processes and language development. Much of this impact is directed towards several important areas for language learning, including the following.

Improved comprehension skills
Most important of all the benefits, literature circles help students develop comprehension skills that are essential when reading a text. Literature circles support strategies such as visualizing, connecting, questioning, inferring, and analyzing that are vital to solid comprehension and lively conversation (Daniels and Steineke 2004). Since the assigned roles in literature circles require students to draw the events, create questions, and summarize the text, learners are called upon to use a variety of strengths and skills to prepare for the discussion. As students perform their roles, they draw information from the text, pay attention to details to support their ideas, highlight main ideas, and respond critically to what they have read by making judgments about the characters’ intentions and actions, and about how and why things happened in the story.

Increased student participation in a safe environment
Literature circles help to provide a safe classroom environment where students can build confidence and feel enabled to take risks while interacting in their second language (Burns 1998; Larson 2008). Learners may feel more comfortable working with their peers than being constantly monitored or corrected by the teacher and may be more willing to share their viewpoints without feeling anxious about making mistakes.

Enhanced responsibility and motivation
Another benefit of literature circles is helping students feel a sense of ownership and responsibility. Student choice and social interaction easily integrate into literature circles, which support student motivation and can have a very powerful effect on achievement (Burner 2007). Researchers have also found that when students work in collaborative groups they encourage each other’s efforts and that this leads to increased motivation and effort (Daniels 2002; Chi 2008; Williams 2009).

Expanded collaborative discussion
Reading specialists highlight discussion, student response, and collaboration—all aspects of literature circles—as important for providing a way for students to engage in critical thinking and reflection (Schlick Noe and Johnson 1999). When students learn a second language, collaborative discussions with peers often play a vital role in reinforcing comprehension skills (Egbert 2007; Ketch 2005) because the active involvement that takes place entails speaking and listening to many different perspectives, which deepens second language learners’ understandings (Schlick Noe and Johnson 1999).

Developed oral proficiency
Research has found that the target language is learned more effectively when second language learners have a variety of opportunities to practice real communication (Krashen 1981); working in literature groups provides students with opportunities for social interaction and communication about issues important to them (Echevarria, Vogt, and Short 2008; Nagy and Townsend 2012). During the meaningful oral discussions that occur in literature circles, learners have more opportunities to practice oral skills, which eventually may help to develop their oral proficiency (Souvenir 1997).

Increased scaffolding opportunities
Scaffolding is the support given to students during the learning process so that they can cope with the learning task (Sawyer 2006). Almasi, McKeown, and Beck (1996), for example, note that the discussing and exchanging of ideas that occur in literature circles can support a deep understanding of a text. This scaffolding shapes students’ attitudes, helping them realize that their reading challenges are solvable, and increases their interest and involvement in the given activity.

Reinforced writing skills
Reading interactions may have positive effects on writing skills in general; they may also support greater participation and involvement as students share and shape their opinions on paper. Teachers can assign engaging and challenging group-writing activities that stimulate students’ critical thinking, such as choosing a different ending to a short story, writing a short critique, or addressing writing prompts that reflect knowledge of what they have read (Webb et al. 1998).

Overview of four-lesson unit
The brief overview of targets and processes below demonstrates how literature circles might be used in the language classroom in a unit consisting of four lessons.

Instructional goals
Although instructional goals for literature circles may vary depending on the text and context, the goal of the unit is that students, through group activities and discussion, will be able to analyze and comprehend a text. At the end of this sample unit, students should be able to:

  • demonstrate the ability to compare and contrast the personalities of the main characters;
  • provide understanding of the plot and the setting of the story and the characters’ actions;
  • apply strategies to preview, comprehend, interpret, analyze, evaluate, and relate literature to their own lives;
  • understand literary conflicts;
  • define and provide examples of vocabulary from the text and identify a language concept (e.g., similes, metaphors, allusions) used in literature; and
  • understand the idea of timelines, create conversations based on narratives, and use transition signals to compare and contrast.

Using the text Holes for a literature circle
Holes, by Louis Sachar (1998), a popular young-adolescent text for intermediate-level language students, will be the basis of several tasks in this four-lesson unit. In the book, the author tells the tale of two young main characters who are cursed with bad luck, Stanley Yelnats and Hector Zeroni, who is called Zero. Stanley is wrongly accused of stealing a pair of baseball shoes, and Zero was abandoned by his mother and has experienced a lot of suffering and difficulties in his lifetime. It is these misfortunes that result in the boys being incarcerated in a juvenile correctional facility called Camp Green Lake, which has neither green plants nor a lake. At the harsh desert camp (representative of actual juvenile facilities in the United States but not like any specific ones), all the inmates are given tools to dig holes in the hard ground in order to “build character”; however, the story reveals a different purpose for the digging: the administrators of the camp are looking for a supposed buried treasure. Through a series of flashbacks, the story reveals how the current events that the characters take part in intertwine with events that took place in the past and how these events affect their lives. Eventually, the two boys become great friends, consequently boosting their strength to stand up for their rights to camp administrators and receive justice. The main themes of the story are justice, friendship, bullying, and overcoming hardship.

Pre-task overview and modeling
Before the unit starts, students should already have been exposed to topics related to the main themes in the selected short story or novel. In a preview lesson, the students are asked to share their personal experiences around important themes in the text. This discussion leads to the introduction of the characters in the chosen reading.

To introduce the students to the concept of the literature circle, the teacher adopts the role of facilitator to help scaffold the understanding of how the text can be split into smaller parts and, through several simple stages of discussion and analysis, can be more easily understood. To this end, students read a short story in class and then receive a handout explaining the roles to be used during the unit. The teacher explains the roles and asks for five volunteers to create a model literature circle in front of the class as they discuss the short story.

Next, in the initial meeting of the actual literature circles, students look over the text and decide how to divide it up among the number of meetings they will have; they also assign roles for the first meeting. Once all questions have been answered and the teacher sees that all the students understand the process, the lessons can begin.

The four lessons
The teacher decides the timing of the literature circle lessons—they can be held daily, every other day, once per week, or whenever the teacher thinks it feasible and effective for the students. Each lesson below is organized in four sections: (1) Learning targets; (2) Preview (introduction); (3) Do (lesson content and tasks); and (4) Review (assessment of outcomes according to the learning targets). Preview activities may not be necessary for students in various contexts, while in others teachers may want to break up lesson sections in different ways. Student roles, if used, will determine how the circles run and which student leads which aspect of the tasks. Parts of the lessons can be deleted or adapted at the teacher’s discretion, and some tasks will change based on the texts chosen for the literature circles. Although the following lessons are based on an unspecified short story or novel, several of the specific tasks described in the four lessons use the text Holes as an example of the procedure.

Lesson 1
Learning targets: At the end of the lesson, students will be able to identify the setting and the characters of the chosen text (short story or novel), use new vocabulary, and make inferences from the story.

Preview:

  1. The purpose of this brainstorming task is for students to construct schema that will help them understand the setting of the text that has been selected for the literature circle unit. The teacher shows pictures of a place like the setting of the text—in the home country, if relevant—to the students so that they become familiar with the setting of the story. Students describe the characteristics of that place and brainstorm vocabulary that is relevant to that setting. They can also discuss what it might be like to live in such a place.
  2. For Holes, the picture would be of a desert, and students might brainstorm words such as flat, hot, sunny, and dusty and a list of animals that might be found there such as scorpions, rattlesnakes, and lizards.

  3. The goal of the second task is to enable the students to understand the concepts of the setting and the characters and to make inferences. To this end, the teacher works with students to understand the use of three worksheets: (a) a character details organizer (like the free one at http://freeology.com/graphicorgs/character-details-organizer) that asks students to chart each character’s name, physical description, personality/qualities, and role in the story along with an important quote; (b) a worksheet with room to write in the time, place, description, culture, and other facts about the setting of the story; and (c) an inference chart with titled columns like “What the book says,” “What I know about this,” and “What I can infer.” After students understand how to use the worksheets, the teacher asks them to tell a short story they know that is familiar to all students, and then, using the worksheets, students describe the setting, list the main events, identify the characters’ behaviors and actions, and infer why the setting was or was not good for the main character(s). The students then make inferences about the characters and setting of the familiar story and discuss their answers. For additional practice with the worksheets and relevant concepts, the students can tell another familiar story and discuss their responses to it in their literature circles.
  4. The teacher may choose to preview vocabulary from the first section of the chosen text (in this case, Holes).

 

Do:

  1. Having read the assigned chapters from the chosen text and prepared for their roles, students meet in their literature circles and work collaboratively on the worksheets to describe the characteristics of the setting and identify the characters. In groups, students then add to and/or comment on a drawing of the setting by the group’s Illustrator, based on the descriptions in the novel. Using an inference chart, students look for evidence to infer how the setting may impact the characters. Students also share what they know so far about each character’s behavior, traits, and actions, and about the events that have taken place.
    For Holes, students would work from their understandings of the desert setting that were built in the preview, and the Illustrator would provide a picture of Camp Green Lake for the group. The group describes in what ways the setting would be a good or not so good place to live and why. Students list what they know about Stanley, Zero, and other important characters from this initial reading.
  2. Finally, students discuss the main plot points presented so far in the text.
    Students reading Holes, for example, discuss what the curse is and how the word curse is interpreted in their own cultures. They might also discuss “luck” and the way they deal with bad luck from their cultural perspective. Last, each group describes how the curse was placed in Holes and predicts whether and how the curse will be broken.

 

Review:
Students can be assessed according to the following criteria:

  • Clear illustration of the major features of the setting
  • Completeness of character grids
  • Logic of inferences
  • Correct use of vocabulary

 

Lesson 2
Learning targets: At the end of this lesson, students will be able to identify a specific language concept (e.g., idioms, humor, descriptive adjectives, allusions, similes) and create their own examples, list plot points in chronological order, and address a text-based grammar point (e.g., verb tenses, use of prepositions of motion, sentence combination, use of ordering words).

Preview:

  1. The teacher introduces the language concept by providing examples from the short story or novel. Students discuss the meaning and structure of the concept and find other examples from the text. Students then create their own examples of the language concept.
    For Holes, the teacher introduces the concept of simile by providing an example from the novel, e.g., “Zero’s face looked like a jack-o’-lantern that … .” The teacher then shows pictures of a jack-o’-lantern, and students try to guess what is meant by the description of Zero’s face. In groups, students then find other text examples, and finally come up with similar figurative descriptions from their cultures and share them with peers.
  2. The teacher pre-teaches the grammar point by using examples from the text and other models.
    For Holes, the teacher models how to combine two sentences into one to create a simile and then passes out a worksheet where students combine pairs of sentences into a single descriptive sentence. An example provides scaffolding for the students, such as “John is strong. A lion is strong. John is strong like a lion.” Students then interact in groups to describe things or people they know by comparing them to things, people, and so on using as and like. The aim is to give the students exposure to and practice with similes that are similar to those used in the novel.
  3. The teacher asks the students to help complete a timeline of events from the story. Students first make their own timeline in groups, creating a sentence for each plot point. They then share their timelines with the class, discussing points of disagreement.
    Because Holes entwines stories from diverse generations, the teacher introduces the idea of a flashback by drawing a timeline on the board and asking the students to select events that took place in the past and in the present that are interconnected. The teacher then places a pin on the timeline, and as a class the students retell the events back and forth using words and phrases such as first, then, before, in the past, and next.

Do:

  1. In their literature circles, students share examples of the language concepts they found while reading the assigned text. They also talk about how these examples affect or enhance the text.
    In their Holes literature circles, students share similes they found and discuss how the comparisons the author used make the descriptions more vivid. They create additional similes for the characters by using information from the current chapters.
  2. Student groups collaborate to find examples of major events in the text and list them on a timeline worksheet, to eventually be added to the class timeline.
    In their Holes literature circles, students work together to create and write a one-paragraph “flashback” for one of the characters.

Review:
Students can be assessed according to the following criteria:

  • Grammatical correctness of the language concept
  • Relevant inferences based on clues or evidence
  • Inclusion of important events on a timeline
  • Correct use of grammar point

Lesson 3
Learning targets: At the end of the lesson, students will be able to define and provide examples for new vocabulary and create a grammatically correct conversation based on a narrative piece from the text.

Preview:

  1. The class reviews categories of literary conflict, such as person vs. person and person vs. society. The students then provide examples of these conflicts from real life or popular stories, with the teacher providing necessary vocabulary support. After that, the teacher demonstrates an example of a conflict, and students come up with suggestions that might solve the problem. For more practice, the students share personal life experiences about conflicts that they have had, and others suggest possible solutions.
  2. The teacher then chooses a context from a familiar story where there is a conflict and more than one character. Together with the students, the teacher creates a brief narrative based on that event and writes it on the board. The teacher encourages the students to share their opinions about what the characters might have said based on the narrative and writes the resultant conversation on the board. Students read and discuss the narrative and conversation and ask any questions they have.

 

Do:

  1. In their literature circles, members of each group collaborate to list the conflicts they think of in the part of the text that they have read so far; students use a chart with the types of conflicts at the top (e.g., person vs. person, person vs. society) and put their examples of each type of conflict from the text in the correct column.
  2. Students consider the conflicts that have been noted and work to find solutions based on what is possible in the reading. Students define and use new vocabulary from the text as they collaborate.
  3. Each group chooses an excerpt from the text that deals with a conflict between two or more characters and creates and models a grammatical conversation based on the conflict. Students are encouraged to use language and grammar concepts to practice what they have previously learned.

Review:
Students can be assessed according to the following criteria:

  • Identification of a literary conflict
  • Logic of solutions based on the novel
  • Grammaticality of conversation
  • Correct definition and use of new vocabulary

Lesson 4
Learning targets:
At the end of the lesson, students will be able to explain relationships among characters in the reading, use signal words for comparison and contrast, and write a logical comparison/contrast paragraph.

Preview:

  1. The teacher asks each group to write down as much information as possible about one character from the story or novel. The teacher then models comparison and contrast by asking guiding questions about the characters. The teacher writes in a Venn diagram (using, for example, the chart maker at https://www.lucidchart.com/pages/examples/venn_diagram_maker) as students explain whether each point is a similarity or a difference. Students copy the ideas to their own Venn diagram.
    In Holes, students will focus on the two main characters, Stanley and Zero, who, though different, will become good friends because of the extraordinary circumstances in which they met. Students can watch a short clip from the video version of Holes in which the two characters get to know each other. While or after watching the video, each student notes the following information for each character:
    • Name of the character
    • His or her family background
    • Why he or she is in the camp
    • Characteristics of the character
    • Other notable information (dress, behavior, and so on)

    Students then complete the Venn diagram that the teacher has modeled and discuss questions such as these:

    • In what ways are the two protagonists similar or different?
    • Do you think that they will be friends or enemies in jail? Why?
    • What information helped you guess what might happen to the two characters?
  2. The teacher passes out a worksheet of important signal words and expressions such as on the other hand, but, and whereas. The teacher shows a comparison/contrast paragraph to the students, and they indicate how the signal words are used. In groups, students underline the signal words in the paragraph. They then use their Venn diagram to write sentences about the similarities and differences of the two characters they have examined. The teacher and peers check for correct usage of the signal words and other grammar points.

Do:

  1. In their circles, students discuss their Venn diagrams and add or delete any information.
    In their Holes literature circles, students discuss how Stanley and Zero met and how the two characters are similar and different (physically and in character). Students also share their perspectives about the circumstances under which Stanley and Zero have become friends. Students debate the way Zero and Stanley influenced each other and the way their friendship made them stronger and gave them the courage to challenge the hard living conditions in the camp.
  2. Using a final copy of a Venn diagram, students list the characters’ similarities and differences that they have agreed on. They use the diagram to write a paragraph comparing and contrasting the characters using the comparison/contrast signal words.

Review:
Students can be assessed according to the following criteria:

  • Correct use of a Venn diagram
  • Appropriate use of signal words
  • Paragraph based on events in the text

Conclusion
These four lessons provide a simple framework to support learners in comprehending and using the content and language in a specific text. Important for teachers, literature circles are flexible and lend themselves well not only to all types and lengths of texts but also to the addition of other language resources such as video, audio, and graphics. In addition, there is no set number of lessons for any one text, and the framework above is only one suggestion of the many available (conduct an online search for “literature circles” to find examples, more lessons, and additional instructions). Teachers may choose to emphasize other aspects of the text and focus on different grammar points, but the central idea that students are involved both with the text and with each other does not change.

Research shows that using literature circles as an instructional approach in the classroom has the potential to create a positive and interactive environment that sustains the kinds of student motivation and involvement that are essential to reading development. Through interactive discussions and collaborative tasks, learners complete conversational and written activities that expose them to diverse responses and perspectives. These experiences not only help improve their basic language and literacy skills, but may also help to develop high-order thinking skills that are vital for helping learners to grow as independent and autonomous readers.

References
Almasi, J. F., M. G. McKeown, and I. L. Beck. 1996. The nature of engaged reading in classroom discussions of literature. Journal of Literacy Research 28 (1): 107–146.
Burner, K. J. 2007. “The effects of reflective and reflexive writing prompts on students’ self-regulation and academic performance.” PhD diss., Florida State University, Tallahassee. diginole.lib.fsu.edu/etd/2732
Burns, B. 1998. Changing the classroom climate with literature circles. Journal of Adolescent and Adult Literacy 42 (2): 124–129.
Cameron, S., M. Murray, K. Hull, and J. Cameron. 2012. Engaging fluent readers using literature circles. Literacy Learning: The Middle Years 20 (1): i–viii.
Chi, Q. 2008. Study of group discussion in EFL classroom teaching. Sino-US English Teaching 5 (2): 57–61.
Daniels, H. 2002. Literature circles: Voice and choice in book clubs and reading groups. 2nd ed. Portland, ME: Stenhouse.
Daniels, H., and N. Steineke. 2004. Mini-lessons for literature circles. Portsmouth, NH: Heinemann.
Echevarria, J., M. Vogt, and D. J. Short. 2008. Making content comprehensible for English learners: The SIOP Model. 3rd ed. Boston: Allyn and Bacon.
Egbert, J. 2007. Asking useful questions: Goals, engagement, and differentiation in technology-enhanced language learning. Teaching English with Technology 7 (1). http://www.tewtjournal.org/issues/past-issue-2007/
International Reading Association and National Council of Teachers of English. 1996. Standards for the English language arts. Urbana, IL: NCTE.
Ketch, A. 2005. Conversation: The comprehension connection. The Reading Teacher 59 (1): 8–13.
Krashen, S. D. 1981. Second language acquisition and second language learning. Oxford: Pergamon.
Larson, L. C. 2008. Electronic reading workshop: Beyond books with new literacies and instructional technologies. Journal of Adolescent and Adult Literacy 52 (2): 121–131.
Nagy, W., and D. Townsend. 2012. Words as tools: Learning academic vocabulary as language acquisition. Reading Research Quarterly 47 (1): 91–108.
Sachar, L. 1998. Holes. New York: Random House.
Sawyer, R. K., ed. 2006. The Cambridge handbook of the learning sciences. Cambridge: Cambridge University Press.
Schlick Noe, K. L., and N. J. Johnson. 1999. Getting started with literature circles. Norwood, MA: Christopher-Gordon.
Souvenir, L. 1997. “Implementing literature response circles in a kindergarten classroom: To what extent are LRCs developmentally appropriate for 5 and 6 year old kindergartners?” Master’s thesis, Washington State University, Vancouver.
Webb, N. M., K. M. Nemer, A. W. Chizhik, and B. Sugrue. 1998. Equity issues in collaborative group assessment: Group composition and performance. American Educational Research Journal 35 (4): 607–651.
Williams, S. M. 2009. The impact of collaborative, scaffolded learning in K–12 schools: A meta-analysis. Los Angeles: Metiri Group.

BIODATA:

Mohamed Elhess is an ESL instructor at the Intensive American English Language Program at Washington State University and the American Language and Culture Program at the University of Idaho. He holds a BA in TEFL from Libya and an MA in Education from Washington State University.

Joy Egbert is Professor of ESL and Education Technology at Washington State University. She coordinates the programs in ESL in the College of Education.

Author: Mohamed Elhess and Joy Egbert Format: Text
Availability
Curriculum design and implementation can be a daunting process. Questions quickly arise, such as who is qualified to design the curriculum and how do these people begin the design process. According to Graves (2008), in many contexts the design of the curriculum and the implementation of the curricular product are considered to be two mutually exclusive processes, where a long chain of specialists including policy makers, methodologists, and publishers produce the curriculum in a hierarchical process, at the end of which lies the teacher.
 
The teacher’s role is to implement the course and use materials received from the specialists. One weakness of this specialist model of curriculum design is a misalignment between materials and the classroom in which they are eventually implemented (Graves 2008). Common examples of these sorts of materials are the coursebooks that many English as a foreign language (EFL) schools and institutions rely on as the sole basis of their course syllabus (Cowling 2007). While coursebooks can fit this role adequately when they are a suitable match for the context and meet student needs, issues of alignment arise when they do not meet the needs of the students and the goals of the institution (Cowling 2007).
 
Mass-market coursebooks may not be a suitable match for a given classroom. Teachers may supplement such coursebooks with their own materials for a variety of reasons, among which are concerns about methodology, content, language, or the balance of skills necessary to meet learning outcomes (Cunningsworth 1995). Coursebooks may also place a financial burden on students and teachers (Richards 2001) to the extent that they may be too expensive for their target audience (Mack 2010). What, then, can teachers do when faced with a mass-market coursebook not specifically tailored to their teaching context or possibly no coursebook at all? The answer, based on our experience, is that teachers in either situation can act as curriculum designers themselves. 
 
There has been a movement in recent years by teacher-practitioners to exert greater agency over curriculum analysis and design (El-Okda 2005; Jennings and Doyle 1996). Kumaravadivelu (2001) advocates a postmethod pedagogy where teachers “acquire and assert a fair degree of autonomy in pedagogic decision making” (548). He argues for a pedagogy that “is responsive to and responsible for local individual, institutional, social and cultural contexts in which learning and teaching take place” (Kumaravadivelu 2003, 544). While teachers should be aware of principles and practices from the field, “they rely mostly on context-sensitive local knowledge to identify problems, find solutions and try them out to see what works and what doesn’t in their specific context” (Kumaravadivelu 2003, 544). According to Kumaravadivelu (2003), teachers would not only have agency to create curriculum, but would be in a better position to address the concerns of the students and the institution than would an international publisher.
 
From September 2011 to the present, a group of teachers at the language center of a national university in Seoul have embraced their role as curriculum developers and collaborated on the creation, implementation, and ongoing development of a wholly teacher-generated backward-designed curriculum that targets our students’ collective needs. The curriculum is teacher-generated in that we have created all our teaching materials without the use of traditional coursebooks, and it is backward-designed in that we began by identifying needs and learning outcomes before making all other curricular decisions. In the process of implementing and continuing this project, we have devised a ten-step development process (Butler, Heslup, and Kurth 2014), based on a backward-design approach to curriculum design, to facilitate the creation and revision of five-week teaching units for our practical English conversation courses. 
 
As Kumaravadivelu (2001) suggests, experimentation is part of teaching. It can, however, be frustrating if one lacks a means with which to process classroom experience and use those experiences for curriculum development. Reflection allows teachers to avoid making decisions based on mere intuition, impulse, or routine (Richards 1990; Farrell 2012). For this reason, we incorporated elements of the experiential learning cycle into our ten-step process. Without it, we would not have been able to learn from our successes and mistakes and make informed decisions on how to revise and improve our completed teaching units. 
 
The purpose of this article is to describe the concepts that guided the creation of the process, to provide a description of the process as applied to our teaching context, and to offer examples from a teaching unit that was created and revised using the process. We write this article in the hope that this tool and our experiences using it may help guide other educators who wish to design their own teaching materials or units, either to supplement an existing curriculum or as the foundation for a new, completely teacher-generated curriculum. 
 
Main elements of the ten-step process to create and revise teacher-generated materials
The ten-step process to generate materials (1) is intended for use by teachers themselves to facilitate the creation of teaching units, (2) incorporates a backward-design model, and (3) assumes the importance of reflection in teaching. 
 
The ability of teachers to create their own materials 
Teachers are fully capable of developing their own course curriculum (Graves 2000; Jennings and Doyle 1996), and it is preferable for them to determine what does and does not work through direct study of the classroom itself (Kumaravadivelu 2001; Kumaravadivelu 2003; Nunan 2004). At our language center, teachers found that our coursebooks would meet some needs well, some needs poorly, and some needs not at all. We saw a mismatch between the perceived needs of our students and the coursebook content. Since the coursebook content was not a perfect match for our students, we were often forced to supplement heavily with our own materials. Sheldon (1988, 238) suggests that teacher-generated material “potentially has a dynamic and maximal relevance to local needs” when compared to mass-market publications. Indeed, we were already supplementing heavily and were effectively creating much of the material used in courses at our language center. 
 
A further advantage of creating our teaching units and materials was the belief that “people support what they help to create” and will be more invested when they participate in the design and creation of the curriculum (Jennings and Doyle 1996, 171). We feel that a lack of investment in and satisfaction with the coursebooks (upon which the curriculum of any given semester was based) made teachers at the language center adopt and discard them on a regular basis. This led to teachers having to develop a new curriculum at the beginning of each academic year, or even at the start of each semester (Butler, Heslup, and Kurth 2014). At the language center, the hope was that allowing teachers to create their own teaching units and materials would increase teacher investment, with the result of a more stable curriculum.
 
Teacher-generated curriculum and materials also can be tailored to the goals of the institution. For a language program’s curriculum to grow and flourish, there needs to be a dynamic dialogue between the stakeholder groups of administrators, teachers, and students (Brown 2001). At the language center, student feedback prompted the director to request teachers to develop curriculum. She also provided guidance regarding university expectations in regard to testing and ultimately approved the project for wider implementation (Butler, Heslup, and Kurth 2014). While the development of the teaching units was guided by collective student needs, the process was also open to input by administrators. In different teaching contexts, other stakeholder groups might be involved.
 
The application of a backward-design model
Another main element of the ten-step process is its backward-design approach to materials and curriculum development. Prior to the curriculum project, teachers would (1) agree on a coursebook before the beginning of a semester, (2) select which chapters to teach, (3) decide the learning outcomes based on the chapters, and (4) create test tasks based on those outcomes. In this way, we were following a forward-design model where “decisions about methodology and output” had to wait until “issues related to the content of instruction” were resolved (Richards 2013, 8). Because a primary concern of the curriculum project was the needs of all students, we moved from this forward-design model to a backward-design model. According to Wiggins and McTighe, backward design calls for us to operationalize our goals or standards in terms of assessment evidence as we begin to plan a unit or course. It reminds us to begin with the question, What would we accept as evidence that students have attained the desired understandings and proficiencies—before proceeding to plan teaching and learning experiences? . . . Greater coherence among desired results, key performances, and teaching and learning experiences leads to better student performance—the purpose of design. (1998, 8–9; italics in the original) 
 
Our backward design began with (1) the needs, then proceeded to (2) learning outcomes based on those needs, followed by (3) test tasks based on the outcomes, and finally (4) content based on the language skills necessary to accomplish those tasks. This is certainly not an uncommon approach, as backward design “is a well-established tradition in curriculum design in general education and in recent years has re-emerged as a prominent curriculum development approach in language teaching” (Richards 2013, 20). Because a main goal of the curriculum project was to enhance and provide measurable learning outcomes for students’ oral skills communication, the backward-design model fit in well with the ten-step process.  
 
The significance of reflection in teaching  
Reflection is the third main element of the process. We were inspired by Kolb’s (1984) experiential learning cycle of concrete experience, reflective observation, abstract conceptualization, and active experimentation. We integrated Kolb’s cycle into a process of reflection on teaching, evaluation of the reflections, and revision based on our experiences. As Farrell (2012) stated when discussing the origins of reflective practice, the purpose of reflection is for teachers “to make informed decisions about their teaching” that were “based on systematic and conscious reflections rather than fleeting thoughts about teaching” (11). It is our belief that teaching units take time to come into their own and should be viewed as a work in progress over multiple semesters until they best match students’ collective needs. We further believe that a system of reflection provides teachers new to the teaching unit with a voice in the process and increases their investment in the process of materials development. Reflection therefore allows for informed decisions over time and greater investment in the outcome of the teaching unit. Furthermore, we have found that structured reflection allows for improvement over time. Instead of leading teachers to develop a curriculum once, only to start over again several years later, the ten-step process uses its built-in reflection to allow for manageable and organic curriculum development (Butler, Heslup, and Kurth 2014).
 
Ten steps for developing teaching units
The ongoing curriculum project has resulted in a ten-step process (see Figure 1), which continues to be used for creating and revising five-week teaching units. This process was used to supplement a coursebook in the first semester of the project, and after that to entirely replace the coursebook. The ten-step process was not defined prior to the start of the project; rather, it developed organically out of discussions and as teaching units were created, reflected upon, and revised over time.  
 
Figure 1. A ten-step cyclical process of course generation and revision (Butler, Heslup, and Kurth 2014)
 
The following is a brief description of each of the ten steps, how they were implemented, and how they led to the creation of several five-week units of instruction. The units included “Hot Spots,” where students described and provided directions to local places of interest; “Conversation Strategies,” where students employed language to develop and continue small-group conversations; “Problem Solving,” where small groups of students discussed and solved common problems at their university; and “Small Talk,” where students role-played first-time encounters with someone from another country or culture. In this article, we focus on “Small Talk,” as it was one of the first of the units created using the ten-step process and has undergone multiple revisions. Although the examples provided here follow the creation and revision of one small part of a five-week unit, we believe that this process is effective in the development of teaching units of virtually any size.
 
Step 1: Student needs
The process begins with student needs, in accordance with the principles of backward design. If needs have not been identified, or if they need to be reidentified, teachers may execute their own needs assessments (Tarone 1989) by using one or more of the available methods of needs analysis. West (1997) suggests that a variety of methods—among which are questionnaires and structured interviews—be employed to analyze student needs. Key components of a successful analysis are that it is learner centered, related to the real world, repeatable, and prioritized. 
 
The curriculum project strove to address the shared needs of all students enrolled in the course. Teachers were requested by the language center director to proceed with all possible haste and were not provided with financial support for a thorough needs analysis. The initial needs analysis was conducted by brainstorming in faculty meetings. The subsequent list of student needs was based on two major factors: (1) teacher observation of classroom behavior and (2) student feedback gathered through informal conversations with teachers. A compiled list of needs was then made available to all teachers.
 
Teachers and students both identified the learning need of Small Talk (ST). Students themselves informed teachers that they did not know how to approach or initiate and continue a first-time conversation with a non-Korean stranger. Teachers had also observed that their students were often unable to conduct a successful first-time conversation in English outside class, despite such conversations often being the focus of the first lesson of the semester (as presented by the coursebook at the time). The teachers then proceeded to create the ST unit based on those student needs.
 
Step 2: Goals and objectives
The second step is to create goals and objectives to define learning outcomes based on student needs. According to Graves (2000), goals state the broader aims of what the teaching unit is meant to address, while the objectives break down the goals into statements that are teachable, learnable, and specifically measurable. If students meet all the objectives, they will therefore also meet the goals. 
 
In the case of ST, teachers defined the goal as being able to conduct a successful first-time conversation with a foreigner in a variety of situations. More specific objectives within that goal were a specific length of the conversation and an ability to grasp the situation and apply the appropriate formality in greetings, closings, and choice of language. Students were also introduced to small-talk topics which were, as decided by teachers, generally safe for first-time conversations and would lead to successful encounters. 
 
Step 3: Test tasks
The third step involves the creation of the language task to assess students’ performance in relation to the specific objectives and broader goal of the teaching unit. Van den Branden (2012) states that task-based learning—rather than having students learn language and try to translate their learning into spontaneous language use—exposes students to “approximations and simulations of the kinds of tasks they are supposed to be able to perform outside the classroom and learn about relevant forms of language while trying to understand and produce the language that these communicative tasks involve” (134). As with all aspects of testing, the test task will be limited by available resources. Rough test materials, including a rubric, may be created at this point and then revisited during the materials creation phase (see Step 6). The tasks need not be limited to an in-class oral communication test. Alternative assessments such as a project or presentation are possible as well.
 
In the case of ST, the test task was for students to conduct a three-minute conversation simulating a first meeting, with one student playing the role of himself or herself and another student playing the role of a foreigner. Students then switched roles with their partner for a second conversation. Students were provided with contexts in which each of the meetings was imagined to be taking place. Teachers felt that this would be the most effective way to simulate the conditions necessary to use the skills covered in ST.
 
Step 4: Language and skills
For the next step, teachers volunteer to pilot the test while other teachers record the explicit language and sociolinguistic skills used to complete the task. We recommend that the teachers who pilot the test be different from those who designed the test, in order to bring to light unanticipated problems in the test design (and possibly in the teaching unit) prior to the creation of the entire teaching unit. Teachers creating the teaching units may then use the test responses to determine the language and skills to be taught in the unit. This list is then modified based on perceived overall usefulness to the students and available instructional time. Further factors are teachability and learnability—that is, the ease with which the language or skill can be taught by the teacher or acquired by the student (Thornbury 1999). 
 
When performing the ST test task, teachers immediately identified that language choices were heavily influenced by the context in which the conversation was supposed to be taking place—for example, the lower-register “Hey, how’s it going?” and the higher-register “Good morning/afternoon/evening.” From teachers’ performance of the role plays, language thought to be most useful to students was selected. 
 
Step 5: Sequence
The next step is to order the selected language and skills into a sequence. Once the order is determined, a number of smaller objectives may be created to contribute to meeting the original unit objectives. Teachers should now consider the amount of time available for instruction. Should it appear that too much or too little language has been selected, teachers may revisit Step 4 to change the language selection, Step 3 to modify the test task, or even Step 2 to make modifications to the unit objectives.
 
At the time that ST was created, teaching units were five weeks long. The first three lessons (weeks) were devoted to helping students develop the skills necessary to meet the goals and objectives. The fourth lesson was used to revisit past lessons and practice for the test. Finally, the fifth lesson was used to administer the test. In the case of ST, the greetings were introduced in the first lesson and were practiced in a variety of situations as the unit went on. 
 
Step 6: Materials
Teachers then use the lesson objectives to create in-class activities, homework, and quizzes to help students develop the language and skills to succeed in the unit. Once the materials are created, they are sequenced into a logical order for each lesson (with some activities and even language being moved as the lessons are created), and lesson plans are created for each lesson. Final versions of the test materials can also be created.
 
At this point in the process, we found it useful to meet, share ideas, and receive feedback from colleagues regarding materials in development. During the initial semesters of curriculum development, materials were shared in person or via email. By the second semester of the project, a website for students and teachers was in place. We used the website’s online forums to facilitate the sharing of lesson materials, conduct online discussions, and provide feedback.
 
One example of ST teaching material was a PowerPoint presentation. We collected photographs from open-source websites as well as some taken by teachers in places on campus where students might encounter non-Koreans, such as at a park or a coffee shop. We chose places and situations familiar to students in order to help them visualize common contexts and to tie the unit to their own personal experience. The presentation was then used in a pre-task activity where students worked together in groups to brainstorm relevant topics of conversation for each context. We used this presentation in our lesson because it (1) supported student learning in preparation for the final test task and (2) elicited language from students that resembles real-world use, a goal of language tasks (Ellis 2003). Teaching does not, however, need to be limited by technology. Should teachers find themselves without access to a computer or photographs, they could just as easily describe different settings to their students.
 
Step 7: Teaching
Following materials creation, the next step is to teach the unit. Teachers conduct the lessons and utilize the materials that were generated prior to the beginning of the teaching unit. It is important at this stage for teachers to not only conduct the lessons but also take careful notes of student reactions, behavior, and performance in relation to the objectives of each lesson and the overall goal of the unit. These notes will be important in subsequent steps of the process. 
 
At the outset of the curriculum project, the language center director had instructed teachers to standardize the learning outcomes and test tasks. In compliance with the director’s instructions, all teachers introduced the same target language using the same handouts, assigned the same homework and in-class quizzes, administered the same end-of-unit test, and used the same assessment plan to assign grades. Those teachers who prepared the materials also provided a basic lesson plan as an aid to teachers who were new to the curriculum. Teachers in our program were not bound, however, to the provided lesson plans. The lesson plans were intended to support teachers, not to restrict them. Teachers were encouraged to modify and experiment with the lessons, and then to report the outcomes of their modifications. Successful modifications could then be recorded into future versions of the lesson plans, sometimes replacing the original activities and sometimes providing optional activities, which teachers could use to accomplish the same objectives. 
 
Step 8: Reflection
Reflection is employed to make sense of the concrete experience of teaching the unit. As Moran (2001) noted when discussing experiential learning, in reflective observation the participant “pauses to reflect on what happened in order to describe what happened, staying with the facts of the experience” (18). Following classroom instruction, teachers return to their notes and make reflective observations based on their experiences. We recommend that teachers suspend interpretation and first express their observations of what they saw, heard, and felt during instruction. While we recommend that reflection occur throughout the process, it is most important after student completion of the test tasks so that teachers can look back at the teaching unit as a whole. Evaluation and decision making for revisions will come from end-of-unit reflection.
 
We met each week, after teaching the week’s lessons, for one hour to share our observations and discuss what we perceived to have gone well and what needed improvement for each lesson. At the meetings, a designated teacher recorded feedback directly on an electronic copy of the lesson plan for future revisions. In the case of ST, one such observation recorded through group reflection was that the greetings alone did not always match the provided situation and led to awkward or inauthentic conversations.
 
Step 9: Evaluation
In this step, the teachers not only reflect on the unit but also evaluate it and make suggestions for the next round of revisions. It is important to separate observation from analysis and interpretation to avoid jumping to conclusions about the success of the teaching unit. As Moran (2001) notes, reflective observation is followed by abstract conceptualization where the teacher “assigns meaning to the experience by developing explanations or theories” (18). It is recommended that the teacher keep the initial student need in mind when evaluating the efficacy of the teaching unit. We have found that it is easy to be distracted by later elements of the process, such as the end-of-unit test task. It is entirely possible to spend too much time on designing a test task that is not well aligned with the targeted student need. 
 
In response to the observation that some of the student conversations in the ST unit seemed inauthentic, we revisited how students would begin the role play of a first-time conversation with a foreigner or stranger. Rather than opening with a simple greeting, teachers suggested that students be taught how to use the context to generate an icebreaker. 
 
In addition, as part of the evaluation of the unit, student feedback was gathered formally, through confidential online surveys, as well as informally, through conversations between teachers and students. Students agreed that the teaching unit met their need. For example, in a future semester students reported having used the unit content to successfully meet foreigners. A representative from the language center administration also reviewed our materials and provided feedback from an administrator’s perspective. That feedback was useful because it provided teachers with guidance on the broader goals and vision of the university. For example, it ensured that the curriculum met certain requirements for international accreditation, a matter of great importance to the university administrators. 
 
Step 10: Revisions
The final step is actually a return to the first step in the process and is included to emphasize the cyclical nature of the ten-step process. Active experimentation follows abstract conceptualization in the experiential learning cycle and is the stage when the teacher “prepares to reenter experience by devising strategies consistent with personal learning goals, the nature of the content, and the form of the experience” (Moran 2001, 18). At this point in the process, the teachers meet to discuss revisions and to formulate strategies on how best to revise and improve the teaching unit. It is our recommendation that teachers go through the feedback once again and discuss what aspects of the unit are possible to revise within the time available to them. We would recommend that teachers take an “if it ain’t broke, don’t fix it” approach to revisions. That is, not every aspect of the unit will require change and fixing. It is important that teachers take time to prioritize the changes that need to be made before embarking on revisions so that necessary changes can occur within a realistic time frame.
 
After the end-of-unit reflection meeting, tasks were divided among teachers. Different teachers took different items to revise and kept in contact with each other as revisions were made. Prior to the beginning of the semester, all revised materials were collected by a point person to make certain that everything was in order and ready to be taught for the next teaching cycle.
 
The icebreaker concept was incorporated into revisions during the following round of development. It was incorporated into the objectives, the test task, the syllabus, and the lesson materials. These newly developed materials included a handout for students, revised PowerPoint presentations, and new role-play activities. Table 1 provides a summary of the creation and revision of the ST teaching unit through the ten-step process.
 
Step   Application in the Small Talk teaching unit*
1. Student Needs   Students approached teachers with questions about how to start a conversation with a foreigner. Students reported struggling with first-time conversations in English.
2. Goals and Objectives   Students will be able to initiate a first-time conversation with a foreigner, using context-appropriate register and language.
3. Test Tasks   Students will conduct a role play with a classmate wherein a student playing himself or herself initiates a short first-meeting conversation in English (using language and skills from the module) with a student playing the role of a foreigner in a specific context.
4. Language and Skills   Two greeting phrases were generated in the Test Task practice: “Hey, how’s it going?” (lower register) “Good morning/afternoon/evening.” (higher register)
5. Sequence   Lesson 1 – Students will distinguish between and practice high- and low-register greetings and responses. Lesson 2 – Students will begin to apply the language learned to different possible situations and contexts outside the language classroom. Lesson 3 – Students will begin to shift among a wider variety of high- and low-register contexts and integrate them into complete role plays. Lesson 4 – Students will review and practice role plays in formal and informal situations for the end-of-module test. Lesson 5 – Students will take the end-of-module test.
6 Materials   Handouts were created to provide language support. A PowerPoint presentation was created to provide example situations in which to practice the language.
7. Teaching   Students practiced initiating conversation with greetings in Lessons 1–4. They began practicing in role plays with classmates in Lesson 2 and continued through Lesson 4, with varying situations and partners.
8. Reflection   Teachers observed that the greetings taught did not always match the provided situation and led to awkward or inauthentic conversations, resulting in unsuccessful first-meeting conversations.
9. Evaluation   It seemed that students needed to be introduced to the concept of beginning with an icebreaker based upon the context. Students also needed to understand what would be a more or less appropriate or natural icebreaker in a given situation.
10. Revisions   A new handout was created to introduce the concept of icebreakers, and the presentation was revised to provide more opportunities to practice icebreakers.
*In the interest of brevity, only one small aspect of the Small Talk module is presented here.
Table 1. The ten-step process with examples from Small Talk
 
Further suggestions 
Based on our experiences working with this process since 2011, we would make the following additional suggestions. Collaboration played a major role in the creation and implementation of our ten-step process. Indeed, we have described it elsewhere as one of our guiding principles in the defining of this process (Butler, Heslup, and Kurth 2014). We recommend that teachers consider collaborating closely with their peers whenever possible. Other studies have shown that curriculum reform can falter and fail without collaboration and discussion among teachers (Wang and Cheng 2005). Additionally, one major drawback to creating your own materials can be the time and energy required (Cunningsworth 1995; Graves 2000; Richards 2001). We have found that balancing the workload in small groups of three or four teachers keeps the labor manageable while keeping discussions and debate productive.
 
A further observation is that the cyclical nature of the ten-step process has allowed us to complete time-intensive tasks over the course of multiple semesters. As a result, we can do further research to help define student needs and accompanying goals and objectives. The ST unit contains several examples of how language and culture content, English language teaching approaches, and materials creation have been informed over time by teacher research during reflection and revisions. 
 
For example, we began with a concept, based on English as a second language principles, of “appropriate” first encounters but gradually revised our ST goals to support greater awareness of the role of English as an international language. Our guidance for this change came from research in the field of EFL. In this way, we continued to follow the experiential learning cycle in that we began with a concrete experience, followed up on that experience by performing reflective observation, sought out sources in the field to help with our abstract conceptualization of the experience, and finally began revisions for the next semester in the active experimentation phase. By following the experiential learning cycle over several semesters, we have been able to make informed curricular decisions.
 
We have also had an opportunity to improve our materials over time. During the first semester, much of what we produced for students tended to be rougher than the material we used in later semesters. As Sheldon (1988) notes, one downside of teacher-created materials is that the glossier materials provided by publishers can be more alluring to students even if those materials are of poorer pedagogic value. Our materials got better as we tested them out and made them work, but that improvement required time, commitment, and patience from all stakeholders. 
 
While this article has presented the process as a series of ten discrete and sequential steps, it is important to note that this description is a simplification to illustrate the steps clearly and to indicate the cyclical nature of the process. The process of curriculum development is a holistic one, with each element influencing nearly all the others (Graves 2000). As described in Steps 3 and 5, there were many instances where a change made in a later step led to a modification in a previous step or steps. Also, while we engaged in formal reflection and evaluation following teaching, informal reflection and evaluation were ongoing throughout all steps in the process. With this in mind, we still find it helpful to think of the process as progressing in order, especially when creating timelines and setting goals and deadlines.
 
More-prescriptive language programs might require teachers to closely follow provided coursebooks and syllabi. If teachers are not free to create their own units, there is precedent for modifying content that does not suit the target students (Graves 2000; Richards 2001). The ten-step process could be used to modify coursebook content to meet student needs. The process could be used to identify a gap between the content and students’ needs and to assist teachers in generating activities and materials to work within their prescribed curriculum. For example, instead of creating an end-of-unit assessment, teachers could use the test task to create an activity that would assess student learning at the end of a lesson rather than at the end of a unit. 
 
Conclusion
As we have outlined above, curriculum design and evaluation is not a matter for specialists alone. The specialist model produces a variety of curricular policies, materials, and products, among which is the mass-market coursebook. Teachers may find that their coursebook is not a suitable fit for their students. Rather than waiting for an outside entity to fill the gap or fix a problematic element, teachers can utilize their own experience, knowledge, and skills to better meet student needs. 
 
After establishing who is qualified, the next natural question is how to do it. We had the same question when we began in 2011. The ten-step process has proven to be our answer to that question. It has offered us a means to create teaching units over time and allowed us to make informed curricular decisions that are responsive to our students’ needs. We hope that it will be of equal use to educators who find that their present curriculum is not meeting the needs of their students. 
 
References
Brown, H. D. 2001. Teaching by principles: An interactive approach to language pedagogy. 2nd ed. White Plains, NY: Longman.
Butler, G., S. Heslup, and L. Kurth. 2014. Development of a teacher generated curriculum at a Korean university. In KOTESOL proceedings 2013: Exploring the road less traveled—from practice to theory, ed. D. Shaffer and M. Pinto. Seoul: Korea TESOL.
Cowling, J. D. 2007. Needs analysis: Planning a syllabus for a series of intensive workplace courses at a leading Japanese company. English for Specific Purposes 26 (4): 426–442.
Cunningsworth, A. 1995. Choosing your coursebook. Oxford: Macmillan Education.
Ellis, R. 2003. Task-based language learning and teaching. Oxford: Oxford University Press.
El-Okda, M. 2005. A proposed model for EFL teacher involvement in on-going curriculum development. Asian EFL Journal Quarterly 7 (4): 33–49. 
Farrell, T. S. C. 2012. Reflecting on reflective practice: (Re)Visiting Dewey and Schön. TESOL Journal 3 (1): 7–16.
Graves, K. 2000. Designing language courses: A guide for teachers. New York: Heinle and Heinle.
–––––. 2008. The language curriculum: A social contextual perspective. Language Teaching 41 (2): 147–181.
Jennings, K., and T. Doyle. 1996. Curriculum innovation, teamwork and the management of change. In Challenge and change in language teaching, ed. J. Willis and D. Willis, 169–177. Oxford: Heinemann.
Kolb, D. A. 1984. Experiential learning: Experience as the source of learning and development. Englewood Cliffs, NJ: Prentice-Hall.
Kumaravadivelu, B. 2001. Toward a postmethod pedagogy. TESOL Quarterly 35 (4): 537–560.
–––––. 2003. A postmethod perspective on English language teaching. World Englishes 22 (4): 539–550.
Mack, K. 2010. Perspectives on criteria for an ESL textbook appropriate for Japanese university students. Komyûnikêshonbunka [Communication in Culture] 4: 34–44.
Moran, P. R. 2001. Teaching culture: Perspectives in practice. Boston: Heinle and Heinle.
Nunan, D. 2004. Task-based language teaching. Cambridge: Cambridge University Press.
Richards, J. C. 1990. The language teaching matrix. Cambridge: Cambridge University Press.
–––––. 2001. The role of textbooks in a language program. RELC Guidelines 23 (2): 12–16. www.professorjackrichards.com/wp-content/uploads/role-of-textbooks.pdf
–––––. 2013. Curriculum approaches in language teaching: Forward, central, and backward design. RELC Journal 44 (1): 5–33.
Sheldon, L. E. 1988. Evaluating ELT textbooks and materials. ELT Journal 42 (4): 237–246.
Tarone, E. 1989. Teacher-executed needs assessment: Some suggestions for teachers and program administrators. MinneTESOL Journal 7: 39–48.
Thornbury, S. 1999. How to teach grammar. Harlow, UK: Pearson Education.
Van den Branden, K. 2012. Task-based language education. In The Cambridge guide to pedagogy and practice in second language teaching, ed. A. Burns and J. C. Richards, 132–139. Cambridge: Cambridge University Press.
Wang, H., and L. Cheng. 2005. The impact of curriculum innovation on the cultures of teaching. Asian EFL Journal Quarterly 7 (4): 7–32.
West, R. 1997. Needs analysis: State of the art. In Teacher Education for LSP, ed. R. Howard and G. Brown, 68–79. Clevedon, UK: Multilingual Matters.
Wiggins, G., and J. McTighe. 1998. Understanding by design. Alexandria, VA: Association for Supervision and Curriculum Development.
 
 
BIODATA:
 
Geoffrey Butler began his teaching career as a Peace Corps volunteer in 2003. He holds an MA in TESOL from the SIT Graduate Institute and has taught in Kyrgyzstan, Costa Rica, Japan, and Korea. He worked at SeoulTech from 2011 to 2015 as an assistant professor. 
 
Simon Heslup holds an MA in TESOL from the University of Birmingham. He has previously taught in Japan and Korea, and is currently teaching English for Academic Purposes at the University of Calgary in Qatar. His professional interests include testing and teaching writing.
 
Lara Kurth holds an MA in TESOL from the SIT Graduate Institute. She has taught in Spain, Costa Rica, Japan, and Korea. She worked at SeoulTech from 2011 to 2015 as an assistant professor. Her interests include reflective practice, world Englishes, and intercultural communication. 
 
Authors: Geoffrey Butler, Simon Heslup, and Lara Kurth Format: Text
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Audacity is a clear example of the open source movement with many online technologies. This free program allows for the recording, editing, and mixing of audio files that, with practice, can sound professionally produced.

Files in Audacity can be recorded and then manipulated by editing and then exporting them from the program in a variety of formats such as .wav or .mp3 files. Users can also take pre-existing audio and load them into the program to edit them together such as combining music and voice to create a song.

In this week’s Teacher’s Corner, we look at how to use Audacity and ways it can be used to produce classroom materials. Audacity does have a brief set-up phase that must be completed before being able to create .mp3 files. However once this is completed, producing files in .mp3 format is quick and easy. This week’s Teacher’s Corner begins with a set-up guide and orientation to the program, and concludes with some ways to use Audacity to create audio for the classroom.

Remember, using any technology is equivalent to learning a new skill. As with any skill, practice makes perfect, so be sure to go slow, acknowledge that mistakes will be made, and use this guide alongside the software itself. Any short-term fear of learning new technology can be conquered, and in return you’ll find a fantastic new program that can breathe new life into speaking and listening activities!

AUDACITY: SETTING UP

Audacity is a software program that needs to be installed on a computer to function. The following steps can be used to get Audacity successfully running on a computer.

  1. Begin by visiting the Audacity website and downloading the software here. Once the software has been downloaded, double-click on the Audacity icon and follow the instructions.
      a. Audacity is available in a number of languages. As the software starts the installation process the first option is to select a language.
  2. Follow the onscreen instructions. Once complete, Audacity will be installed on the computer.
  3. To begin creating .mp3 files, one small addition is needed to the program. The easiest way to install this addition is by trying to create an .mp3 file. It may seem confusing at first, but it is straightforward in practice.
    a. Start by making a simple recording. To do this, click on the round, red record button.
    b. Once the software is recording, speak a phrase or sing a song – any audio will do.
    c. Next click on File -> Export
    d. A window will pop up asking for the file to be named and to select a location where it will be saved. After this, a window will appear asking for file metadata.
    e. Meta is information that can be added to the file such as the artist, year, and name. While this can help keep files organized, it is not needed. Fields can be left blank while selecting OK to move forward.
    f. After this window appears, Audacity will prompt a screen notifying Lame is needed. Don’t panic!
    g. To get the needed files, download them here. Follow the instructions and download and install the Lame files in a location where they will not be deleted. Installing them inside the Audacity program file is recommended.
    h. Once the Lame files have been installed, click Browse and navigate to the location where the Lame files were saved.
    i. Click on the file lame_enc.dll.
    j. This will allow Audacity to create .mp3 files!
    1. i. It may seem to be a hassle just to create .mp3 files, but they are the most commonly used file format for audio and will allow for recordings that can be played on every device that a school or student may have.
      ii. Audacity is unable to natively create .mp3 files. This means that the capacity to record in .mp3 has to be added to the software and cannot be included.
      iii. Don’t worry, this step of the process never has to be repeated!

    With Audacity now at full capacity it is possible to begin making recordings for the classroom. First, it is important to have a basic overview of the features of Audacity.

  4. Recordings – This is where the recordings appear. The blue lines are the audio waves of the recording. If during the recording process these blue lines remain flat, check the microphone.
  5. Recording Interface – These buttons are the basic recording menu. These are pause, play, stop, backward, forward, and record.
  6. a. For more advanced recordings, Generate and Effect allow for the adding of effects to the recording such as changing the pitch and tone, as well as adding or removing silence.
  7. Tools – These tools, shown to the left of the number four in the image above, are used to alter the recording tracks. The tracks can be magnified, scrolled, and selected. The selection tool, which looks similar to the capital letter i (I), is the default tool in the tool menu.

    Recording

    1. When recording in Audacity, each time the recording button is pressed a new track is created. When each new recording is made the previous tracks will play. Initially, this can be confusing, but with more experience in Audacity this turns into an interesting feature that enables voices over music or several voices playing at one.
    2. Try experimenting with the recording features and the multiple track functionality.
    3. Record two tracks in Audacity, similar to the image above, then try cutting and pasting the second track into the first track.
    4. a. To select a track use the selection tool in the toolbar and left click and hold on the bottom audio track. Then drag the mouse to the right to highlight the track. Finally, cut and paste the track into the first track. b. This highlight, cut, and paste functionality is the same as in many software programs such as Microsoft Word. Remember: if mistakes are made, there is an undo button!
    5. These steps may seem basic but they are all that are needed to create audio tracks. To explore more of the features, the Audacity website has a wide variety of helpful tutorials.
    6. With the basic functionality of Audacity, interesting classroom activities can be designed. Here are a few that can be used for speaking activities.

      Audio Journals

    1. Have students record weekly journals that can then be submitted as homework assignments.
      a. These journals can be on a specific topic or more free form for students to talk about what is important to them.
    2. When grading or listening to these audio journals, if students have made mistakes in pronunciation or vocabulary, the editing features of Audacity can be used to insert feedback directly into the journal entry. This can give the students better insight into the mistakes they have made in their speaking.

    Podcasts

    Similar to audio journals, students can be assigned to complete podcasts. Podcasts are the Internet version of radio station programs. Some podcast ideas are: lectures on a specific topic, movie reviews, interviews with unique individuals, and conversations between friends. When creating a podcast, it is important for the students to embrace the role of host. As host they should offer introductions to the topics, keep the podcast focused on the topic, and generally work to make it as entertaining as possible. Using podcasts can be a great way to get students to use their language in a more free-form conversational style. Great examples of podcasts can be found here, here, and here.

    Accent Activity

    In this activity students seek to mimic an accent. It is recommended to do this activity over the entire length of the course with students submitting an audio journal each week. Although this is designed for more advanced students, a modified version of this activity could be a fun assignment for lower-level students as well.

    1. Begin by having the students go online and find a short video of 30-45 seconds. This video should feature an extended speech from a single individual such as a celebrity interview, a speech by a famous politician, or a dialogue from a movie where a character talks at length.
    2. Week 1 –Students watch their video and transcribe the words spoken by their target speaker. Repeated viewings will most likely be needed to transcribe the video.
    3. a. For homework this week, students submit a document with the transcribed dialogue.
    4. Week 2 - Students record their own version of the dialogue reading from the transcription they made.
    5. a. For homework this week, students submit their dialogue recording.
    6. Week 3 –Students listen to both the movie clip and their own recording. Have them take notes on where their speaking differs from the movie clip. These differences could be in pronunciation, rhythm, intonation, or suprasegmentals (patterns that occur over a larger series of words such as stress and pitch). It is not critical that students document all the differences but that they begin to notice the differences.
    7. a. For homework this week, students submit their notes where they documented the differences in speaking. For lower-level students have them focus on only one or two differences.
    8. Week 4 –Students continue to listen to the clip and make recordings. Each week their goal should be to get their accent closer and closer to the movie clip and sound just like the speaker in the clip when saying the same dialogue.
    9. a. Each week for homework, students submit their recording along with an added reflection where they discuss the challenges in mimicking the movie clip. This reflection is the critical aspect of the homework, so encourage the students to be as detailed as possible noting both successes and frustrations. Again, for lower level students, this reflection could focus on one or two items.
    10. Final Week – After enough weeks of practice, students come to class with their movie clip. Each student should come to the front of the class and present their movie clip. Next, the student gives a live presentation of the dialogue (which has now been memorized).
    11. a. Encourage the students to act out the dialogue as well as they can! As a fun class activity, the class can vote on all the performances and give unique awards such as ‘best pronunciation’, ‘best intonation’, ‘best acting’, or ‘most dramatic classroom performance’.
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As little as ten years ago, video games were considered a risky addition to the classroom. However, over the last decade games have seen tremendous growth as out-of-class entertainment and in-classroom learning tools. For many students, games are their primary form of entertainment, and teachers have begun to see the potential for games as avenues for problem-solving and experience-based learning.

The power of video games, and the reason for their exceptional growth, comes from video games being the first form of media that is dynamic. Traditional forms of media, such as books, movies, and music are defined as being consumptive. These forms of media are unchanged by their consumers; everyone who reads a book reads the same story and gets the same ending. What video games do differently is react to the user; as individuals play a game, the game changes. This results in emergence, where the story unfolds as a result of player choices. Players playing the same game get different stories and get different endings. In short, games provide experience.

This experience can be leveraged to great effect in the classroom. Experience drives communication and through games students can engage in experiences that can then be communicated through speaking and writing activities.

In this week’s Teacher’s Corner, we look at several video games that can be used for classroom purposes. Each of these games can be played individually by students in a fully equipped classroom or can be played together in a more traditional classroom setting. In fact, even in a computer lab, the preferred method of playing all these games is as a class or in small groups. This allows for the decision making inherent in games to become a communication activity as well. The activities listed below are only a few ideas that can be used with each of these games. These games are all freely available, though two are only available online so an Internet connection will be required.

Trace Effects

Trace Effects is a video game specifically designed for language learners. The game chronicles the story of Trace, an accidental time traveler, who must find and assist a variety of individuals to complete the time machine’s mission. Over the course of seven chapters, players explore America and interact with characters to help Trace return home to the future.

Trace Effects is available online, or a DVD-based version can be acquired via the local U.S. Embassy’s Regional English Language Office.

Trace Effects comes with an extensive Teacher’s Manual. Before using the game in class it is recommended to review the manual which contains a substantial number of classroom activities that can be used with the game.

In the game Trace Effects, players must interact with other characters through dialogue choices. The characters in videogames not controlled by the player are referred to as Non-Playable Characters (NPCs). Players interact with the NPCs through dialogue choices ranging from polite interactions to more direct americanenglish.state.gov or less formal speaking. Players are challenged to use the most contextually proper response to earn the most points. These dialogue choices are selected from a menu and then spoken by the character of Trace. Characters respond to Trace via audio only.

This use of audio-only responses provides an opportunity to work together in small groups and play a digital version of the classic classroom game of telephone.

Trace Effects Activities

Trace Telephone

  1. If playing in a computer lab, ensure that each computer has a set of headphones. If playing as a class, have one set of headphones connected to the computer
  2. Have the students form pairs or small groups. Divide the responsibilities of the pairs/small groups. One player should be in charge of the controls, while the other player wears the headphones.
  3. Let the groups begin a game of Trace Effects. The player with the headphones must communicate the responses of the other characters to their partner or group.
    a. If playing as a whole class, have one student come to the front of the class to be the reporter. Then the remainder of the class can shout out/vote for what should be selected next in the dialogue chain.

Optional Expansion
For more advanced classes, the challenge of using reported speech can be added to the activity. If playing as a whole class, have one student come to the front of the class to act as the reporter. This student must successfully change the dialogue of the NPC (Non-Playable Character) to reported speech. If successful, the same student continues to be the class reporter. If the student does not use the correct reported speech, the reporter must sit down and a new student comes to the front of the class to assume the role. The student who correctly reports the longest series of dialogue responses wins!

What happens next?
This simple activity takes advantage of the Trace Effects Intro and Outro videos. For this activity, students will need a sheet of paper and a pencil.

  1. Begin by having the students start a game of Trace Effects, or start a new chapter of the game.
    a. In the online version of Trace Effects, players continue from their last completed chapter. In the DVD version of the game, players can select any chapter to play.
  2. Have the students watch the intro video. Once the video is over, have them write down their predictions for the chapter. For more advanced classes, have the students turn their predictions into paragraph form and write a short story.
  3. The ending of Trace Effects is somewhat vague. After students have completed the game, have them make one final set of predictions where they write a more elaborate ending for the game.

    a. Writing a new ending can be built into a competition. Students, alone or in pairs, write an ending to the game and submit them. Names can then be removed from the stories and returned to the class. The class then reads the stories and decides which story is the best ending.

    a.i. Alternately, students can write endings for each of the characters in the game. In the future, what happens to Trace, Eddie, Kit, Andre, and others? This can americanenglish.state.gov provide the students the opportunity to write more specific endings or practice a particular grammar point such as the future progressive.

SPENT

While Trace Effects represents a more traditional educational videogame, Spent is an example of ‘serious games’. These games are designed to help players experience and understand a situation that is unfamiliar to them. Often this type of game places the player in ‘another person’s shoes’.

Spent is a serious game that highlights the challenges facing the working poor in the U.S. The goal of the game is to live for thirty days on a very limited income. During the month, players are faced with challenges on how to spend their limited finances.

Through these choices, students have the opportunity to engage in class discussions that may otherwise be too abstract to have. Should they take their children out for a day of fun for $45 or use this money to pay an outstanding bill? This is just one of the many choices that players need to make in Spent.

When using a game such as Spent in class, two types of player behavior tends to emerge. Some students will play the game to simply win and will make all the choices needed to do so no matter how extreme. Other players engage in a more empathetic play style and assume the roles of the characters in the game. This tension between the two play styles can provide a rich groundwork on which to build class discussions as the class negotiates for and then votes on choices to make in the game. Therefore, it is recommended to play Spent as a class.

SPENT ACTIVITIES
Spent can be used as a story writing platform. The following are two examples of using Spent as a platform for writing.
Dear Diary – Today I Lost My Job

  1. Have the students, alone or in groups, play Spent.
  2. As the students play, have them record all the choices they make in a notebook. Encourage them to note the day, the choices they had, and the choices ultimately made.
  3. Once students have completed the game (successfully or unsuccessfully) have them write the story of their experience. Encourage them to create names and personalities for the character with background, current circumstances, and thoughts/feelings.
    a. While the game begins with the player having lost a job, specifics are not given. Have the students elaborate on this idea – how did they lose their job?
  4. Students can also keep a live journal of the game and create diary writing assignments. The game does not run on a time limit, so students can pause before or after choices and write a diary entry to elaborate on the feelings and experiences encountered in the game.
  5. After the game ends, have students finish the story: What happens next? Does the fortune of their character make a turnaround or do they continue to see misfortune?

If I Had…

  1. After students have played Spent, have them discuss their experiences with a classmate and analyze the choices they made.
    a. This can also be completed as a class exercise and the class can review the choices made by the group.
  2. As students discuss their choices, encourage them to use the Third Conditional - (if + past perfect, ... would + have + past participle) If I had not lived so far from work, I would have saved money. Have them share their experiences.
    a. As an optional expansion, after students have shared their story with a partner, have them report their partner’s experience to the class.

Serious games such as Spent may seem too morose for the classroom. Keep in mind, however, that with teenage students it can be challenging to discuss these topics. Games are able to provide a focal point to more serious topics, such as poverty, that can make it easier for discussion to occur than if the students were asked to talk about themselves or their own contexts.

QUANDRY

Quandry is a web-based game that allows players to intervene in conflicts in a fictional colony of human settlers on another planet. The game requires the player to hear both sides of a disagreement, separate between facts, solutions, and opinions, as well as use facts to convince supporters of opposing viewpoints. Each episode of the game contains a series of comic book-like panels which narrate the story. All of the text in these panels can also be played as audio, giving English language learners exposure to listening as well as reading.

During the course of an episode the player, acting as captain of the colony, hears both sides of an argument. With both sides of the argument represented, the captain takes the argument to the Colonial Council. This council then decides on the best course of action.

QUANDRY ACTIVITIES
The Council Decides

  1. Quandry can be played as an entire class activity. During playtime, students can sort through the facts, solutions, and opinions of the colonists.
  2. Once two possible solutions have been found, stop gameplay and have the students form pairs or small groups. The students can then discuss the pros and cons of each solution and decide the best course of action.
  3. After each pair/small group has come to a decision on the correct course of action, tally up support for each of the solutions. The solution with the most support wins.

Space Debate
While the context of Quandry is a futuristic, science fiction story, the conflicts presented in the game are relatable to students’ daily lives. For example, Episode 3 “Fashion Faction” deals with the modification of uniforms and whether individuals should be allowed to dress as they like. This can be a platform for student debates about school uniforms

  1. Have the students play through Episode 3 of Quandry. In this episode, the colony argues the wearing of modified uniforms at colony meetings as the colony rules state only official uniforms may be worn. americanenglish.state.gov
  2. Continue until the “Investigate Viewpoints” section of the episode. Instead of relying on the character response, have students offer their own responses. Write these responses on the board. As students begin to give opinions on the issue, ask the class if this issue is similar to the rule of wearing school uniforms. Ask them which of the responses written on the board can be applied to the argument of school uniforms.
  3. At this time, break the students into two groups and inform them they will debate the requirement for school uniforms.
  4. On the board write ‘School uniforms are necessary for equality and order in the classroom.’ Tell students this is the subject of the debate. Explain that like the colonists in episode 3, some people feel uniforms provide order and keep the focus of the classroom on education, not fashion, wealth, etc. Others argue that students should be free to express their identity, interests, and fashion through clothes.
  5. Assign the two groups a position for the debate. In traditional debate format, a statement is presented and one side argues for the position and the other argues against the position.
    a. For this exercise the statement is ‘School uniforms are necessary for equality and order in the classroom.’ Assign one group to be the supporters of this position and one group to be the opposition to this position.
  6. Give the groups time to organize their ideas and generate supporting arguments. Students can return to episode 3 of Quandry to the sections “Arguments For” and “Arguments Against.” These sections of the episode can help them generate ideas.
    a. After students have had 5-10 minutes to organize their ideas, bring the class back together to provide the structure of the debate.
  7. Tell the groups the debate format is as follows:
    a. The supporters of the statement will be given two minutes to overview their ideas.
    b. Next, the opposition will be given two minutes to overview their ideas.
    b.i. Remind the students that as their opponents speak, they should take notes on the ideas so they can offer a rebuttal later.
  8. Once the opening statements from each group have finished, have the groups review the notes of their opponents’ ideas. From these notes the group should develop a rebuttal argument.
    a. Give the students 5-10 minutes to create a rebuttal. Once both groups are ready, begin the rebuttal phase of the debate. This time, the opposition speaks first.
  9. After the rebuttals are complete, have the speakers return to their groups. Give the groups 5-10 minutes to prepare for the question phase of the debate.
    a. In this phase, the groups have the opportunity to question the arguments and rebuttals offered by their opponents. The supporters of the position are the first to ask a question. Have the groups alternate in asking questions.
  10. Once the question phase is complete decide which group had the most effective argument. Perhaps the group with the best argument and logic gets excused from homework for one night!

Options
If the class is too large to support this format of debate, have the class spit into small groups and conduct the debate similar to a small group discussion.

The other episodes of Quandry offer other ethical issues, such as sharing resources versus private ownership, which can also be used as the basis for a class debate.

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One of these two English Teaching Forum articles is about how to make teaching materials more interactive and learner-focused. The second article is a detailed classroom activity about creating comics.

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In these two English Teaching Forum articles, learn how to use comic strips in the English language classroom and how to encourage student storytelling through sequential art.

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Hot Potatoes is a robust set of classroom activity tools that teachers can use to construct quizzes, cloze or matching activities, and crossword puzzles. Hot Potatoes is an open-source software program that can be downloaded at the Hot Potatoes Website

Hot Potatoes, like any technology used for the first time, can seem overwhelming. However, it only takes a little practice to get comfortable with the basics. Once these basics are discovered, begin to try the more advanced features shown at the end of this week’s Teacher’s Corner. Not everything needs to be learned at once so don’t rush and don’t panic!

What makes Hot Potatoes a valuable tool in a technology toolkit is that the files created by the software are simple .htm, or webpage, files. This means the files can be placed on computers in a lab, emailed to and from students, added to course management systems such as Moodle, or printed out and given to students as worksheets. Hot Potatoes can fit the realities of the classroom no matter the technology infrastructure.

The basic layout of Hot Potatoes is enough to work in many classroom situations; however the software can be extended far beyond its initial capabilities with audio, images, and video.

In this week’s Teacher’s Corner, we look at ways to use Hot Potatoes to make basic activities. The first set of ideas below will offer a basic tutorial on the JQuiz feature of Hot Potatoes. Once this has been mastered it is easy to transfer the knowledge over to the other features of Hot Potatoes such as JCloze, and JMatch. While each creates unique activities, the design and layout of the software is the same.

After some practice with the basics of Hot Potatoes, consider adding images, audio, or video to your activities. The second set of instructions below show how to use some simple HTML code to breathe life into your activities through multimedia. Hot Potatoes is far more robust than what can be shown in this tutorial, so it is important to play and experiment with all the settings. Be sure to have fun!

BASIC: INTRODUCTION TO HOT POTATOES

The Hot Potatoes suite is a set of six authoring tools that allows you to create different types of interactive quizzes. The quizzes are viewed using a web browser. Each program can produce a different type of quiz:

  • JCloze – is used to make gap-fill or cloze exercises.

  • JCross – is used to make crossword exercises.

  • JMatch – is used to create matching exercises.

  • JMix – is used to make jumble exercises.

  • JQuiz – is a tool for making question-based exercises. Each quiz can consist of an unlimited number of questions.

For these instructions, JQuiz will be used as an example. JQuiz can feature multiple-choice questions and short-answer questions. Quizzes can also feature a mixture of multiple choice and short answer known as a hybrid question; questions can also be designed to allow students to select multiple answers.

The basic construction for JQuiz is:

  1. Title – This is where to place the name of your quiz.

  2. Q# - This block is where questions can be added to the quiz. To scroll through the questions that have been added, select the up and down arrows located next to the question number.

  3. Answers – In the blocks below Answer are where the answers to the question are added. These can be single words or entire paragraphs depending on the needs of the activity.

  4. Feedback – Each answer can be given specific feedback that can specify why that answer is correct or incorrect.

  5. Settings – Under Settings, conditions can be set for each answer. For JQuiz to properly work, at least one must have the Accept as Correct box checked.

  6. Menu – The top row of buttons in Hot Potatoes is the basic commands for the software such as file, edit, and insert. These commands are similar to those found in more common programs such as Microsoft Word.

PRODUCING A HOT POTATOES ACTIVITY

  1. Begin by opening the software. For this example JQuiz will be used. Once opened, the software will display the screen shown above.

  2. Questions and answers can be added to the boxes shown as in the image above. Once questions and answers have been added, save the file by clicking on File -> Save As

    1. This save feature will produce a .jqz file. This is the working file that should only be used to create the activity and should not be shared with students.

  3. Once the JQuiz activity is complete it can be published as an .htm file for classroom use.

  4. To create the .htm file, click on File -> Create Web Page -> Standard Format
  1. At the basic level this is the scale of Hot Potatoes and much of the interface is similar to more familiar software such as Microsoft Word. If you can copy and paste in Word, much of the interface of Hot Potatoes will feel familiar.

  2. With this brief overview, it is best to begin by making three or four activities using just the basic structure and format of the software. Just keep in mind these basics:

    1. Hot Potatoes saves two files:

      1. .jqz file – This is the working file to be used when making the activity. Each piece of Hot Potatoes has its own file format (.jcl for Jcloze, .jmt for Jmatch)

      2. .htm – This is the activity file that should be provided to students. This file is produced to look like a web page and can be opened with a browser (such as Internet Explorer, Chrome, or Firefox).

    2. Stay organized – Create a folder for each activity and save both the .jqz and .htm file in the same folder. This will make it easier to find each activity.
    3. After some time experimenting with the software, click on Options -> Configure Output in the menu bar.
      1. The Configure Output panel allows for the material to be customized such as changing colors, changing texts, and adding additional instructions or information.

HOT POTATOES PLUS: ADDING IMAGES

Once you have the basics of Hot Potatoes, it is easy to branch out to more sophisticated activities. The key is to take your time, play with all the available options, and allow for failure. While the below instructions can seem very technical, it breaks down to three basic pieces of computer code. With only these three pieces of code, a wide variety of activities can be made.

What is HTML?

Hyper Text Markup Language is the language that makes web pages possible. It works by containing instructions within a set of < > brackets. These brackets tell the computer that the information inside them is a set of instructions. For example a word in bold in HTML looks like this: <b>Hot Potatoes</b>. If this were placed on a webpage all the reader would see is Hot Potatoes.

Embedding Code into Hot Potatoes

A great place to practice embedding code into Hot Potatoes is with an image.

  1. Begin by creating a new Hot Potatoes activity. Like the example above, a JQuiz is a good place to practice.

  2. After starting a new activity, be sure to save it first. This will create a working .jqz file of the activity. Be sure to save the file in its own folder.

  3. To embed an image into the activity, the HTML image code is needed:

    1. <img src="cat.jpg" alt="Cat" style="width:304px;height:228px;">

    2. What is important to remember with HTML code is that text appearing between the “quotations” can be changed and the code will still work. For example in the code above ="width:304px;height:228px;" can be changed to ="width:500px;height:500px;" and the code will run with a new image size.

    3. Important: If you use an image saved locally (on the computer), keep it in the same folder as the Hot Potatoes activity. If it is not in the same folder, the Hot Potatoes activity will not find the image, and it will not appear in the activity.

  4. By adding the code into the question text block, the image appears as part of the question.
    1. Remember – the final activity will read everything within the < > as instructions.
  1. After the code has been inserted and the .htm file produced, the image will be displayed in the activity.

  1. If the picture is too large or too small, the size can be changed by adjusting the width and height.

    1. For practice, change the numbers in the "width:304px;height:228px;" in the activity. Save the file and then change the width and height numbers. See how the image changes size.

  2. This code is extremely flexible and can be used to include images from the internet as well.
    1. For example: Let’s start with the code<img src="cat.jpg" alt="Cat" style="width:304px;height:228px;"> The cat.jpg can be replaced with the web address of an image.
      1. Try replacing cat.jpg with http://americanenglish.state.gov/files/ae/styles/adaptive/public/frf_images/trace-480x350_0.jpg?itok=CUjWfJ36
      2. This will instruct the Hot Potatoes activity to visit that particular webpage and add the image to the activity.
  3. Try adding images to a Hot Potatoes activity to test the ability of the code. If mistakes are made, just revert back to the HTML code above and try again! It is important to play with these features to fully understand what is possible. Just remember:
    1. The HTML code for images can be placed in any of the Hot Potatoes text boxes. Try adding images to individual answers or even the feedback boxes.
    2. If images display incorrectly, be sure the local file of the image is in the same folder as the Hot Potatoes activity (.jqz) and .htm file. If an online image is being used, be sure the web address for the image is correct.

HOT POTATOES PLUS: ADDING VIDEO

  1. Videos can also be added to Hot Potatoes but new code is needed:

    1. <iframe width="560" height="315"src="https://www.youtube.com/embed/mxg-KTJY-RA" frameborder="0" allowfullscreen></iframe>

  2. The code above links to a video in the videogame Trace Effects. Try copying and pasting this code into a new Hot Potatoes activity.
    1. Remember – the web address for any video online can be used to replace the web address in bold above.
  3. Using this code can allow students to view a video online and then answer questions related to the video all without having to change web pages.

    1. Remember – if using an online video in the Hot Potatoes activity, the computers the students use to complete the activity will require Internet access.

  4. Again, if mistakes are made, just revert back to the HTML code above and try again! It is important to play with these features to fully understand what is possible.

HOT POTATOES PLUS: ADDING AUDIO

  1. Using the code <embed src="audio.mp3"> audio can be placed into an activity in the same way images and video can be added.

  2. This code allows for the addition of locally created audio. This audio can be recorded on a desktop computer or phone using recording software such as Audactiy.

    1. Remember – if using locally created audio, be sure that it is saved in the same folder as the Hot Potatoes activity.

    2. For more information on using Audacity to create audio recordings, check back later this month for Week 3 of the September Teacher’s Corner.

  3. This code can also be used to add online audio materials into the Hot Potatoes activity. To add online materials just replace audio.mp3 with the web address of the audio.
    1. Remember – when using online audio, be sure to copy/paste the URL which will begin with http://

HOT POTATOES: IN CONCLUSION

The above material may seem overwhelming at first, but don’t get disheartened. Any new technology takes time and should not be learned through reading alone. As with any skill, technology fits well with a learn-by-doing approach. This week’s Teacher’s Corner should be read step-by-step at the same time activities are made in Hot Potatoes. Using this approach will show how simple these steps can be. Just remember: approach learning new technology with a playful attitude, save often, and if everything fails it is always okay to begin again!

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Level

High-Beginner to Advanced


Language Focus

Writing, listening, grammar (primary focus); speaking (secondary focus)


Goals

Students will increase their listening, speaking and writing skills through a comprehensive review of the progressive tense. Students will also practice note-taking skills to complete a jigsaw activity.


Materials


Preparation

  1. Read through all the materials carefully.

  2. This activity uses the Trace Effects video game. If you are unfamiliar with the game, it may be helpful to access the game and accompanying Teacher’s Manual here: http://americanenglish.state.gov/trace-effects

  3. This activity uses Trace Effects Chapter 1. It is recommended that you play the chapter prior to introducing it in class.

  4. Copy and cut out the Trace Effects Chapter 1 Comic Jigsaw pieces (Appendix 1). Make sure there are enough copies for your students in pairs/small groups.

  5. This activity is a review of the past, present, and future progressive tenses covered each week of this month’s Teacher’s Corner. The infographics used in the previous weeks’ materials are recommended if students need a review of the progressive tense.


Procedures


Part 1 – Trace Effects Intro Video

  1. Begin the activity by playing the Trace Effects Chapter 1 Intro video. Repeat the video if students need more listening practice.

  2. After watching the video have students write a timeline of Trace’s activities in the video using the progressive tense. For example: “Trace was touring the university when he activated the time machine.” “Eddie was eating lunch when Trace appeared.”

  3. Have the students work in pairs and write down as many sentences as they can about the video.

  4. Review the sentences as a group by having the students read their sentences out loud.

Part 2 – Trace Effects Chapter 1

  1. Now that students have watched the introduction video have them begin playing Chapter 1 of Trace Effects. Give the students three minutes to play the game.

  2. After three minutes, call STOP and have the students stop their game play.

  3. Tell the students to write down what Trace is doing at that moment. For example: “Trace is talking to Eddie in the Science Building.” Have them number this as sentence #1.

  4. Give the students three more minutes of play time. After the time is up, call STOP.

  5. Again, have the students write down what Trace is currently doing and number this sentence #2. Next, have the students return to sentence #1 and change the verb to the past progressive tense. Ask the students, “What will Trace be doing next?” and have them make predictions as to what Trace will be doing in the near future. For example: “Trace will be looking for Kit.”

  6. Give the students three more minutes of game time. Once time is over, have them stop and repeat the sentence writing process.

    • Depending on class time and student level, reduce the play time to two minutes or increase it to five minutes.

  7. Continue the process of writing a present progressive sentence, changing the previous sentence to past progressive, and then writing a future progressive prediction until the students have completed the chapter.

    • If your classroom does not have computers for students, play the game as a class on the teacher’s computer stopping the game play when you desire.

  8. Have the students form pairs or small groups and review their sentences. Depending on how the students played the game their sentences may vary. Have them compare their sentences and discuss what they did that was the same and what was different.

Part 3 – Comic Book Jigsaw Optional

  1. Keep the students in their pairs/small groups and pass out the Trace Effects Chapter 1 Comic Jigsaw (Appendix 1).

  2. With the sentences they wrote in Parts 1 and 2 for assistance, have the pairs/small groups place the comic book panels in the correct order.

  3. Once the pairs/small groups have finished, review as a class by having students read out the dialogue in the comics in the correct order.

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